Sindbad~EG File Manager
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<span class="target" id="manual:cmake-toolchains(7)"></span><section id="cmake-toolchains-7">
<h1><a class="toc-backref" href="#id8" role="doc-backlink">cmake-toolchains(7)</a><a class="headerlink" href="#cmake-toolchains-7" title="Permalink to this heading">¶</a></h1>
<nav class="contents" id="contents">
<p class="topic-title">Contents</p>
<ul class="simple">
<li><p><a class="reference internal" href="#cmake-toolchains-7" id="id8">cmake-toolchains(7)</a></p>
<ul>
<li><p><a class="reference internal" href="#introduction" id="id9">Introduction</a></p></li>
<li><p><a class="reference internal" href="#languages" id="id10">Languages</a></p></li>
<li><p><a class="reference internal" href="#variables-and-properties" id="id11">Variables and Properties</a></p></li>
<li><p><a class="reference internal" href="#toolchain-features" id="id12">Toolchain Features</a></p></li>
<li><p><a class="reference internal" href="#cross-compiling" id="id13">Cross Compiling</a></p>
<ul>
<li><p><a class="reference internal" href="#cross-compiling-for-linux" id="id14">Cross Compiling for Linux</a></p></li>
<li><p><a class="reference internal" href="#cross-compiling-for-the-cray-linux-environment" id="id15">Cross Compiling for the Cray Linux Environment</a></p></li>
<li><p><a class="reference internal" href="#cross-compiling-using-clang" id="id16">Cross Compiling using Clang</a></p></li>
<li><p><a class="reference internal" href="#cross-compiling-for-qnx" id="id17">Cross Compiling for QNX</a></p></li>
<li><p><a class="reference internal" href="#cross-compiling-for-windows-ce" id="id18">Cross Compiling for Windows CE</a></p></li>
<li><p><a class="reference internal" href="#cross-compiling-for-windows-10-universal-applications" id="id19">Cross Compiling for Windows 10 Universal Applications</a></p></li>
<li><p><a class="reference internal" href="#cross-compiling-for-windows-phone" id="id20">Cross Compiling for Windows Phone</a></p></li>
<li><p><a class="reference internal" href="#cross-compiling-for-windows-store" id="id21">Cross Compiling for Windows Store</a></p></li>
<li><p><a class="reference internal" href="#cross-compiling-for-adsp-sharc-blackfin" id="id22">Cross Compiling for ADSP SHARC/Blackfin</a></p></li>
<li><p><a class="reference internal" href="#cross-compiling-for-android" id="id23">Cross Compiling for Android</a></p>
<ul>
<li><p><a class="reference internal" href="#cross-compiling-for-android-with-the-ndk" id="id24">Cross Compiling for Android with the NDK</a></p></li>
<li><p><a class="reference internal" href="#cross-compiling-for-android-with-a-standalone-toolchain" id="id25">Cross Compiling for Android with a Standalone Toolchain</a></p></li>
<li><p><a class="reference internal" href="#cross-compiling-for-android-with-nvidia-nsight-tegra-visual-studio-edition" id="id26">Cross Compiling for Android with NVIDIA Nsight Tegra Visual Studio Edition</a></p></li>
</ul>
</li>
<li><p><a class="reference internal" href="#cross-compiling-for-ios-tvos-or-watchos" id="id27">Cross Compiling for iOS, tvOS, or watchOS</a></p>
<ul>
<li><p><a class="reference internal" href="#code-signing" id="id28">Code Signing</a></p></li>
<li><p><a class="reference internal" href="#switching-between-device-and-simulator" id="id29">Switching Between Device and Simulator</a></p></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
</nav>
<section id="introduction">
<h2><a class="toc-backref" href="#id9" role="doc-backlink">Introduction</a><a class="headerlink" href="#introduction" title="Permalink to this heading">¶</a></h2>
<p>CMake uses a toolchain of utilities to compile, link libraries and create
archives, and other tasks to drive the build. The toolchain utilities available
are determined by the languages enabled. In normal builds, CMake automatically
determines the toolchain for host builds based on system introspection and
defaults. In cross-compiling scenarios, a toolchain file may be specified
with information about compiler and utility paths.</p>
<div class="versionadded">
<p><span class="versionmodified added">New in version 3.19: </span>One may use <span class="target" id="index-0-manual:cmake-presets(7)"></span><a class="reference internal" href="cmake-presets.7.html#manual:cmake-presets(7)" title="cmake-presets(7)"><code class="xref cmake cmake-manual docutils literal notranslate"><span class="pre">cmake-presets(7)</span></code></a> to specify toolchain files.</p>
</div>
</section>
<section id="languages">
<h2><a class="toc-backref" href="#id10" role="doc-backlink">Languages</a><a class="headerlink" href="#languages" title="Permalink to this heading">¶</a></h2>
<p>Languages are enabled by the <span class="target" id="index-0-command:project"></span><a class="reference internal" href="../command/project.html#command:project" title="project"><code class="xref cmake cmake-command docutils literal notranslate"><span class="pre">project()</span></code></a> command. Language-specific
built-in variables, such as
<span class="target" id="index-0-variable:CMAKE_<LANG>_COMPILER"></span><a class="reference internal" href="../variable/CMAKE_LANG_COMPILER.html#variable:CMAKE_<LANG>_COMPILER" title="CMAKE_<LANG>_COMPILER"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_CXX_COMPILER</span></code></a>,
<span class="target" id="index-0-variable:CMAKE_<LANG>_COMPILER_ID"></span><a class="reference internal" href="../variable/CMAKE_LANG_COMPILER_ID.html#variable:CMAKE_<LANG>_COMPILER_ID" title="CMAKE_<LANG>_COMPILER_ID"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_CXX_COMPILER_ID</span></code></a> etc are set by
invoking the <span class="target" id="index-1-command:project"></span><a class="reference internal" href="../command/project.html#command:project" title="project"><code class="xref cmake cmake-command docutils literal notranslate"><span class="pre">project()</span></code></a> command. If no project command
is in the top-level CMakeLists file, one will be implicitly generated. By default
the enabled languages are <code class="docutils literal notranslate"><span class="pre">C</span></code> and <code class="docutils literal notranslate"><span class="pre">CXX</span></code>:</p>
<div class="highlight-cmake notranslate"><div class="highlight"><pre><span></span><span class="nf">project(</span><span class="nb">C_Only</span><span class="w"> </span><span class="no">C</span><span class="nf">)</span><span class="w"></span>
</pre></div>
</div>
<p>A special value of <code class="docutils literal notranslate"><span class="pre">NONE</span></code> can also be used with the <span class="target" id="index-2-command:project"></span><a class="reference internal" href="../command/project.html#command:project" title="project"><code class="xref cmake cmake-command docutils literal notranslate"><span class="pre">project()</span></code></a> command
to enable no languages:</p>
<div class="highlight-cmake notranslate"><div class="highlight"><pre><span></span><span class="nf">project(</span><span class="nb">MyProject</span><span class="w"> </span><span class="no">NONE</span><span class="nf">)</span><span class="w"></span>
</pre></div>
</div>
<p>The <span class="target" id="index-0-command:enable_language"></span><a class="reference internal" href="../command/enable_language.html#command:enable_language" title="enable_language"><code class="xref cmake cmake-command docutils literal notranslate"><span class="pre">enable_language()</span></code></a> command can be used to enable languages after the
<span class="target" id="index-3-command:project"></span><a class="reference internal" href="../command/project.html#command:project" title="project"><code class="xref cmake cmake-command docutils literal notranslate"><span class="pre">project()</span></code></a> command:</p>
<div class="highlight-cmake notranslate"><div class="highlight"><pre><span></span><span class="nf">enable_language(</span><span class="no">CXX</span><span class="nf">)</span><span class="w"></span>
</pre></div>
</div>
<p>When a language is enabled, CMake finds a compiler for that language, and
determines some information, such as the vendor and version of the compiler,
the target architecture and bitwidth, the location of corresponding utilities
etc.</p>
<p>The <span class="target" id="index-0-prop_gbl:ENABLED_LANGUAGES"></span><a class="reference internal" href="../prop_gbl/ENABLED_LANGUAGES.html#prop_gbl:ENABLED_LANGUAGES" title="ENABLED_LANGUAGES"><code class="xref cmake cmake-prop_gbl docutils literal notranslate"><span class="pre">ENABLED_LANGUAGES</span></code></a> global property contains the languages which
are currently enabled.</p>
</section>
<section id="variables-and-properties">
<h2><a class="toc-backref" href="#id11" role="doc-backlink">Variables and Properties</a><a class="headerlink" href="#variables-and-properties" title="Permalink to this heading">¶</a></h2>
<p>Several variables relate to the language components of a toolchain which are
enabled:</p>
<dl class="simple">
<dt><span class="target" id="index-1-variable:CMAKE_<LANG>_COMPILER"></span><a class="reference internal" href="../variable/CMAKE_LANG_COMPILER.html#variable:CMAKE_<LANG>_COMPILER" title="CMAKE_<LANG>_COMPILER"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_<LANG>_COMPILER</span></code></a></dt><dd><p>The full path to the compiler used for <code class="docutils literal notranslate"><span class="pre"><LANG></span></code></p>
</dd>
<dt><span class="target" id="index-1-variable:CMAKE_<LANG>_COMPILER_ID"></span><a class="reference internal" href="../variable/CMAKE_LANG_COMPILER_ID.html#variable:CMAKE_<LANG>_COMPILER_ID" title="CMAKE_<LANG>_COMPILER_ID"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_<LANG>_COMPILER_ID</span></code></a></dt><dd><p>The compiler identifier used by CMake</p>
</dd>
<dt><span class="target" id="index-0-variable:CMAKE_<LANG>_COMPILER_VERSION"></span><a class="reference internal" href="../variable/CMAKE_LANG_COMPILER_VERSION.html#variable:CMAKE_<LANG>_COMPILER_VERSION" title="CMAKE_<LANG>_COMPILER_VERSION"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_<LANG>_COMPILER_VERSION</span></code></a></dt><dd><p>The version of the compiler.</p>
</dd>
<dt><span class="target" id="index-0-variable:CMAKE_<LANG>_FLAGS"></span><a class="reference internal" href="../variable/CMAKE_LANG_FLAGS.html#variable:CMAKE_<LANG>_FLAGS" title="CMAKE_<LANG>_FLAGS"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_<LANG>_FLAGS</span></code></a></dt><dd><p>The variables and the configuration-specific equivalents contain flags that
will be added to the compile command when compiling a file of a particular
language.</p>
</dd>
</dl>
<p>CMake needs a way to determine which compiler to use to invoke the linker.
This is determined by the <span class="target" id="index-0-prop_sf:LANGUAGE"></span><a class="reference internal" href="../prop_sf/LANGUAGE.html#prop_sf:LANGUAGE" title="LANGUAGE"><code class="xref cmake cmake-prop_sf docutils literal notranslate"><span class="pre">LANGUAGE</span></code></a> property of source files of the
<span class="target" id="index-0-manual:cmake-buildsystem(7)"></span><a class="reference internal" href="cmake-buildsystem.7.html#manual:cmake-buildsystem(7)" title="cmake-buildsystem(7)"><code class="xref cmake cmake-manual docutils literal notranslate"><span class="pre">target</span></code></a>, and in the case of static libraries,
the <code class="docutils literal notranslate"><span class="pre">LANGUAGE</span></code> of the dependent libraries. The choice CMake makes may be overridden
with the <span class="target" id="index-0-prop_tgt:LINKER_LANGUAGE"></span><a class="reference internal" href="../prop_tgt/LINKER_LANGUAGE.html#prop_tgt:LINKER_LANGUAGE" title="LINKER_LANGUAGE"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">LINKER_LANGUAGE</span></code></a> target property.</p>
</section>
<section id="toolchain-features">
<h2><a class="toc-backref" href="#id12" role="doc-backlink">Toolchain Features</a><a class="headerlink" href="#toolchain-features" title="Permalink to this heading">¶</a></h2>
<p>CMake provides the <span class="target" id="index-0-command:try_compile"></span><a class="reference internal" href="../command/try_compile.html#command:try_compile" title="try_compile"><code class="xref cmake cmake-command docutils literal notranslate"><span class="pre">try_compile()</span></code></a> command and wrapper macros such as
<span class="target" id="index-0-module:CheckCXXSourceCompiles"></span><a class="reference internal" href="../module/CheckCXXSourceCompiles.html#module:CheckCXXSourceCompiles" title="CheckCXXSourceCompiles"><code class="xref cmake cmake-module docutils literal notranslate"><span class="pre">CheckCXXSourceCompiles</span></code></a>, <span class="target" id="index-0-module:CheckCXXSymbolExists"></span><a class="reference internal" href="../module/CheckCXXSymbolExists.html#module:CheckCXXSymbolExists" title="CheckCXXSymbolExists"><code class="xref cmake cmake-module docutils literal notranslate"><span class="pre">CheckCXXSymbolExists</span></code></a> and
<span class="target" id="index-0-module:CheckIncludeFile"></span><a class="reference internal" href="../module/CheckIncludeFile.html#module:CheckIncludeFile" title="CheckIncludeFile"><code class="xref cmake cmake-module docutils literal notranslate"><span class="pre">CheckIncludeFile</span></code></a> to test capability and availability of various
toolchain features. These APIs test the toolchain in some way and cache the
result so that the test does not have to be performed again the next time
CMake runs.</p>
<p>Some toolchain features have built-in handling in CMake, and do not require
compile-tests. For example, <span class="target" id="index-0-prop_tgt:POSITION_INDEPENDENT_CODE"></span><a class="reference internal" href="../prop_tgt/POSITION_INDEPENDENT_CODE.html#prop_tgt:POSITION_INDEPENDENT_CODE" title="POSITION_INDEPENDENT_CODE"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">POSITION_INDEPENDENT_CODE</span></code></a> allows
specifying that a target should be built as position-independent code, if
the compiler supports that feature. The <span class="target" id="index-0-prop_tgt:<LANG>_VISIBILITY_PRESET"></span><a class="reference internal" href="../prop_tgt/LANG_VISIBILITY_PRESET.html#prop_tgt:<LANG>_VISIBILITY_PRESET" title="<LANG>_VISIBILITY_PRESET"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre"><LANG>_VISIBILITY_PRESET</span></code></a>
and <span class="target" id="index-0-prop_tgt:VISIBILITY_INLINES_HIDDEN"></span><a class="reference internal" href="../prop_tgt/VISIBILITY_INLINES_HIDDEN.html#prop_tgt:VISIBILITY_INLINES_HIDDEN" title="VISIBILITY_INLINES_HIDDEN"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">VISIBILITY_INLINES_HIDDEN</span></code></a> target properties add flags for
hidden visibility, if supported by the compiler.</p>
</section>
<section id="cross-compiling">
<span id="cross-compiling-toolchain"></span><h2><a class="toc-backref" href="#id13" role="doc-backlink">Cross Compiling</a><a class="headerlink" href="#cross-compiling" title="Permalink to this heading">¶</a></h2>
<p>If <span class="target" id="index-0-manual:cmake(1)"></span><a class="reference internal" href="cmake.1.html#manual:cmake(1)" title="cmake(1)"><code class="xref cmake cmake-manual docutils literal notranslate"><span class="pre">cmake(1)</span></code></a> is invoked with the command line parameter
<a class="reference internal" href="cmake.1.html#cmdoption-cmake-toolchain"><code class="xref std std-option docutils literal notranslate"><span class="pre">--toolchain</span> <span class="pre">path/to/file</span></code></a> or
<a class="reference internal" href="cmake.1.html#cmdoption-cmake-D"><code class="xref std std-option docutils literal notranslate"><span class="pre">-DCMAKE_TOOLCHAIN_FILE=path/to/file</span></code></a>, the
file will be loaded early to set values for the compilers.
The <span class="target" id="index-0-variable:CMAKE_CROSSCOMPILING"></span><a class="reference internal" href="../variable/CMAKE_CROSSCOMPILING.html#variable:CMAKE_CROSSCOMPILING" title="CMAKE_CROSSCOMPILING"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_CROSSCOMPILING</span></code></a> variable is set to true when CMake is
cross-compiling.</p>
<p>Note that using the <span class="target" id="index-0-variable:CMAKE_SOURCE_DIR"></span><a class="reference internal" href="../variable/CMAKE_SOURCE_DIR.html#variable:CMAKE_SOURCE_DIR" title="CMAKE_SOURCE_DIR"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SOURCE_DIR</span></code></a> or <span class="target" id="index-0-variable:CMAKE_BINARY_DIR"></span><a class="reference internal" href="../variable/CMAKE_BINARY_DIR.html#variable:CMAKE_BINARY_DIR" title="CMAKE_BINARY_DIR"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_BINARY_DIR</span></code></a>
variables inside a toolchain file is typically undesirable. The toolchain
file is used in contexts where these variables have different values when used
in different places (e.g. as part of a call to <span class="target" id="index-1-command:try_compile"></span><a class="reference internal" href="../command/try_compile.html#command:try_compile" title="try_compile"><code class="xref cmake cmake-command docutils literal notranslate"><span class="pre">try_compile()</span></code></a>). In most
cases, where there is a need to evaluate paths inside a toolchain file, the more
appropriate variable to use would be <span class="target" id="index-0-variable:CMAKE_CURRENT_LIST_DIR"></span><a class="reference internal" href="../variable/CMAKE_CURRENT_LIST_DIR.html#variable:CMAKE_CURRENT_LIST_DIR" title="CMAKE_CURRENT_LIST_DIR"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_CURRENT_LIST_DIR</span></code></a>, since
it always has an unambiguous, predictable value.</p>
<section id="cross-compiling-for-linux">
<h3><a class="toc-backref" href="#id14" role="doc-backlink">Cross Compiling for Linux</a><a class="headerlink" href="#cross-compiling-for-linux" title="Permalink to this heading">¶</a></h3>
<p>A typical cross-compiling toolchain for Linux has content such
as:</p>
<div class="highlight-cmake notranslate"><div class="highlight"><pre><span></span><span class="nf">set(</span><span class="no">CMAKE_SYSTEM_NAME</span><span class="w"> </span><span class="nb">Linux</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_SYSTEM_PROCESSOR</span><span class="w"> </span><span class="nb">arm</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_SYSROOT</span><span class="w"> </span><span class="na">/home/devel/rasp-pi-rootfs</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_STAGING_PREFIX</span><span class="w"> </span><span class="na">/home/devel/stage</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="nb">tools</span><span class="w"> </span><span class="na">/home/devel/gcc-4.7-linaro-rpi-gnueabihf</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_C_COMPILER</span><span class="w"> </span><span class="o">${</span><span class="nt">tools</span><span class="o">}</span><span class="na">/bin/arm-linux-gnueabihf-gcc</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_CXX_COMPILER</span><span class="w"> </span><span class="o">${</span><span class="nt">tools</span><span class="o">}</span><span class="na">/bin/arm-linux-gnueabihf-g++</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_FIND_ROOT_PATH_MODE_PROGRAM</span><span class="w"> </span><span class="no">NEVER</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_FIND_ROOT_PATH_MODE_LIBRARY</span><span class="w"> </span><span class="no">ONLY</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_FIND_ROOT_PATH_MODE_INCLUDE</span><span class="w"> </span><span class="no">ONLY</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_FIND_ROOT_PATH_MODE_PACKAGE</span><span class="w"> </span><span class="no">ONLY</span><span class="nf">)</span><span class="w"></span>
</pre></div>
</div>
<p>Where:</p>
<dl class="simple">
<dt><span class="target" id="index-0-variable:CMAKE_SYSTEM_NAME"></span><a class="reference internal" href="../variable/CMAKE_SYSTEM_NAME.html#variable:CMAKE_SYSTEM_NAME" title="CMAKE_SYSTEM_NAME"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSTEM_NAME</span></code></a></dt><dd><p>is the CMake-identifier of the target platform to build for.</p>
</dd>
<dt><span class="target" id="index-0-variable:CMAKE_SYSTEM_PROCESSOR"></span><a class="reference internal" href="../variable/CMAKE_SYSTEM_PROCESSOR.html#variable:CMAKE_SYSTEM_PROCESSOR" title="CMAKE_SYSTEM_PROCESSOR"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSTEM_PROCESSOR</span></code></a></dt><dd><p>is the CMake-identifier of the target architecture.</p>
</dd>
<dt><span class="target" id="index-0-variable:CMAKE_SYSROOT"></span><a class="reference internal" href="../variable/CMAKE_SYSROOT.html#variable:CMAKE_SYSROOT" title="CMAKE_SYSROOT"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSROOT</span></code></a></dt><dd><p>is optional, and may be specified if a sysroot is available.</p>
</dd>
<dt><span class="target" id="index-0-variable:CMAKE_STAGING_PREFIX"></span><a class="reference internal" href="../variable/CMAKE_STAGING_PREFIX.html#variable:CMAKE_STAGING_PREFIX" title="CMAKE_STAGING_PREFIX"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_STAGING_PREFIX</span></code></a></dt><dd><p>is also optional. It may be used to specify a path on the host to install to.
The <span class="target" id="index-0-variable:CMAKE_INSTALL_PREFIX"></span><a class="reference internal" href="../variable/CMAKE_INSTALL_PREFIX.html#variable:CMAKE_INSTALL_PREFIX" title="CMAKE_INSTALL_PREFIX"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_INSTALL_PREFIX</span></code></a> is always the runtime installation
location, even when cross-compiling.</p>
</dd>
<dt><span class="target" id="index-2-variable:CMAKE_<LANG>_COMPILER"></span><a class="reference internal" href="../variable/CMAKE_LANG_COMPILER.html#variable:CMAKE_<LANG>_COMPILER" title="CMAKE_<LANG>_COMPILER"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_<LANG>_COMPILER</span></code></a></dt><dd><p>variable may be set to full paths, or to names of compilers to search for
in standard locations. For toolchains that do not support linking binaries
without custom flags or scripts one may set the
<span class="target" id="index-0-variable:CMAKE_TRY_COMPILE_TARGET_TYPE"></span><a class="reference internal" href="../variable/CMAKE_TRY_COMPILE_TARGET_TYPE.html#variable:CMAKE_TRY_COMPILE_TARGET_TYPE" title="CMAKE_TRY_COMPILE_TARGET_TYPE"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_TRY_COMPILE_TARGET_TYPE</span></code></a> variable to <code class="docutils literal notranslate"><span class="pre">STATIC_LIBRARY</span></code> to
tell CMake not to try to link executables during its checks.</p>
</dd>
</dl>
<p>CMake <code class="docutils literal notranslate"><span class="pre">find_*</span></code> commands will look in the sysroot, and the <span class="target" id="index-0-variable:CMAKE_FIND_ROOT_PATH"></span><a class="reference internal" href="../variable/CMAKE_FIND_ROOT_PATH.html#variable:CMAKE_FIND_ROOT_PATH" title="CMAKE_FIND_ROOT_PATH"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_FIND_ROOT_PATH</span></code></a>
entries by default in all cases, as well as looking in the host system root prefix.
Although this can be controlled on a case-by-case basis, when cross-compiling, it
can be useful to exclude looking in either the host or the target for particular
artifacts. Generally, includes, libraries and packages should be found in the
target system prefixes, whereas executables which must be run as part of the build
should be found only on the host and not on the target. This is the purpose of
the <code class="docutils literal notranslate"><span class="pre">CMAKE_FIND_ROOT_PATH_MODE_*</span></code> variables.</p>
</section>
<section id="cross-compiling-for-the-cray-linux-environment">
<span id="cray-cross-compile"></span><h3><a class="toc-backref" href="#id15" role="doc-backlink">Cross Compiling for the Cray Linux Environment</a><a class="headerlink" href="#cross-compiling-for-the-cray-linux-environment" title="Permalink to this heading">¶</a></h3>
<p>Cross compiling for compute nodes in the Cray Linux Environment can be done
without needing a separate toolchain file. Specifying
<code class="docutils literal notranslate"><span class="pre">-DCMAKE_SYSTEM_NAME=CrayLinuxEnvironment</span></code> on the CMake command line will
ensure that the appropriate build settings and search paths are configured.
The platform will pull its configuration from the current environment
variables and will configure a project to use the compiler wrappers from the
Cray Programming Environment's <code class="docutils literal notranslate"><span class="pre">PrgEnv-*</span></code> modules if present and loaded.</p>
<p>The default configuration of the Cray Programming Environment is to only
support static libraries. This can be overridden and shared libraries
enabled by setting the <code class="docutils literal notranslate"><span class="pre">CRAYPE_LINK_TYPE</span></code> environment variable to
<code class="docutils literal notranslate"><span class="pre">dynamic</span></code>.</p>
<p>Running CMake without specifying <span class="target" id="index-1-variable:CMAKE_SYSTEM_NAME"></span><a class="reference internal" href="../variable/CMAKE_SYSTEM_NAME.html#variable:CMAKE_SYSTEM_NAME" title="CMAKE_SYSTEM_NAME"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSTEM_NAME</span></code></a> will
run the configure step in host mode assuming a standard Linux environment.
If not overridden, the <code class="docutils literal notranslate"><span class="pre">PrgEnv-*</span></code> compiler wrappers will end up getting used,
which if targeting the either the login node or compute node, is likely not the
desired behavior. The exception to this would be if you are building directly
on a NID instead of cross-compiling from a login node. If trying to build
software for a login node, you will need to either first unload the
currently loaded <code class="docutils literal notranslate"><span class="pre">PrgEnv-*</span></code> module or explicitly tell CMake to use the
system compilers in <code class="docutils literal notranslate"><span class="pre">/usr/bin</span></code> instead of the Cray wrappers. If instead
targeting a compute node is desired, just specify the
<span class="target" id="index-2-variable:CMAKE_SYSTEM_NAME"></span><a class="reference internal" href="../variable/CMAKE_SYSTEM_NAME.html#variable:CMAKE_SYSTEM_NAME" title="CMAKE_SYSTEM_NAME"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSTEM_NAME</span></code></a> as mentioned above.</p>
</section>
<section id="cross-compiling-using-clang">
<h3><a class="toc-backref" href="#id16" role="doc-backlink">Cross Compiling using Clang</a><a class="headerlink" href="#cross-compiling-using-clang" title="Permalink to this heading">¶</a></h3>
<p>Some compilers such as Clang are inherently cross compilers.
The <span class="target" id="index-0-variable:CMAKE_<LANG>_COMPILER_TARGET"></span><a class="reference internal" href="../variable/CMAKE_LANG_COMPILER_TARGET.html#variable:CMAKE_<LANG>_COMPILER_TARGET" title="CMAKE_<LANG>_COMPILER_TARGET"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_<LANG>_COMPILER_TARGET</span></code></a> can be set to pass a
value to those supported compilers when compiling:</p>
<div class="highlight-cmake notranslate"><div class="highlight"><pre><span></span><span class="nf">set(</span><span class="no">CMAKE_SYSTEM_NAME</span><span class="w"> </span><span class="nb">Linux</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_SYSTEM_PROCESSOR</span><span class="w"> </span><span class="nb">arm</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="nb">triple</span><span class="w"> </span><span class="nb">arm-linux-gnueabihf</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_C_COMPILER</span><span class="w"> </span><span class="nb">clang</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_C_COMPILER_TARGET</span><span class="w"> </span><span class="o">${</span><span class="nt">triple</span><span class="o">}</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_CXX_COMPILER</span><span class="w"> </span><span class="nb">clang++</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_CXX_COMPILER_TARGET</span><span class="w"> </span><span class="o">${</span><span class="nt">triple</span><span class="o">}</span><span class="nf">)</span><span class="w"></span>
</pre></div>
</div>
<p>Similarly, some compilers do not ship their own supplementary utilities
such as linkers, but provide a way to specify the location of the external
toolchain which will be used by the compiler driver. The
<span class="target" id="index-0-variable:CMAKE_<LANG>_COMPILER_EXTERNAL_TOOLCHAIN"></span><a class="reference internal" href="../variable/CMAKE_LANG_COMPILER_EXTERNAL_TOOLCHAIN.html#variable:CMAKE_<LANG>_COMPILER_EXTERNAL_TOOLCHAIN" title="CMAKE_<LANG>_COMPILER_EXTERNAL_TOOLCHAIN"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_<LANG>_COMPILER_EXTERNAL_TOOLCHAIN</span></code></a> variable can be set in a
toolchain file to pass the path to the compiler driver.</p>
</section>
<section id="cross-compiling-for-qnx">
<h3><a class="toc-backref" href="#id17" role="doc-backlink">Cross Compiling for QNX</a><a class="headerlink" href="#cross-compiling-for-qnx" title="Permalink to this heading">¶</a></h3>
<p>As the Clang compiler the QNX QCC compile is inherently a cross compiler.
And the <span class="target" id="index-1-variable:CMAKE_<LANG>_COMPILER_TARGET"></span><a class="reference internal" href="../variable/CMAKE_LANG_COMPILER_TARGET.html#variable:CMAKE_<LANG>_COMPILER_TARGET" title="CMAKE_<LANG>_COMPILER_TARGET"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_<LANG>_COMPILER_TARGET</span></code></a> can be set to pass a
value to those supported compilers when compiling:</p>
<div class="highlight-cmake notranslate"><div class="highlight"><pre><span></span><span class="nf">set(</span><span class="no">CMAKE_SYSTEM_NAME</span><span class="w"> </span><span class="no">QNX</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="nb">arch</span><span class="w"> </span><span class="nb">gcc_ntoarmv7le</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_C_COMPILER</span><span class="w"> </span><span class="nb">qcc</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_C_COMPILER_TARGET</span><span class="w"> </span><span class="o">${</span><span class="nt">arch</span><span class="o">}</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_CXX_COMPILER</span><span class="w"> </span><span class="no">QCC</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_CXX_COMPILER_TARGET</span><span class="w"> </span><span class="o">${</span><span class="nt">arch</span><span class="o">}</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_SYSROOT</span><span class="w"> </span><span class="o">$ENV{</span><span class="nt">QNX_TARGET</span><span class="o">}</span><span class="nf">)</span><span class="w"></span>
</pre></div>
</div>
</section>
<section id="cross-compiling-for-windows-ce">
<h3><a class="toc-backref" href="#id18" role="doc-backlink">Cross Compiling for Windows CE</a><a class="headerlink" href="#cross-compiling-for-windows-ce" title="Permalink to this heading">¶</a></h3>
<p>Cross compiling for Windows CE requires the corresponding SDK being
installed on your system. These SDKs are usually installed under
<code class="docutils literal notranslate"><span class="pre">C:/Program</span> <span class="pre">Files</span> <span class="pre">(x86)/Windows</span> <span class="pre">CE</span> <span class="pre">Tools/SDKs</span></code>.</p>
<p>A toolchain file to configure a Visual Studio generator for
Windows CE may look like this:</p>
<div class="highlight-cmake notranslate"><div class="highlight"><pre><span></span><span class="nf">set(</span><span class="no">CMAKE_SYSTEM_NAME</span><span class="w"> </span><span class="nb">WindowsCE</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_SYSTEM_VERSION</span><span class="w"> </span><span class="m">8.0</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_SYSTEM_PROCESSOR</span><span class="w"> </span><span class="nb">arm</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_GENERATOR_TOOLSET</span><span class="w"> </span><span class="no">CE800</span><span class="nf">)</span><span class="w"> </span><span class="c"># Can be omitted for 8.0</span>
<span class="nf">set(</span><span class="no">CMAKE_GENERATOR_PLATFORM</span><span class="w"> </span><span class="no">SDK_AM335X_SK_WEC2013_V310</span><span class="nf">)</span><span class="w"></span>
</pre></div>
</div>
<p>The <span class="target" id="index-0-variable:CMAKE_GENERATOR_PLATFORM"></span><a class="reference internal" href="../variable/CMAKE_GENERATOR_PLATFORM.html#variable:CMAKE_GENERATOR_PLATFORM" title="CMAKE_GENERATOR_PLATFORM"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_GENERATOR_PLATFORM</span></code></a> tells the generator which SDK to use.
Further <span class="target" id="index-0-variable:CMAKE_SYSTEM_VERSION"></span><a class="reference internal" href="../variable/CMAKE_SYSTEM_VERSION.html#variable:CMAKE_SYSTEM_VERSION" title="CMAKE_SYSTEM_VERSION"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSTEM_VERSION</span></code></a> tells the generator what version of
Windows CE to use. Currently version 8.0 (Windows Embedded Compact 2013) is
supported out of the box. Other versions may require one to set
<span class="target" id="index-0-variable:CMAKE_GENERATOR_TOOLSET"></span><a class="reference internal" href="../variable/CMAKE_GENERATOR_TOOLSET.html#variable:CMAKE_GENERATOR_TOOLSET" title="CMAKE_GENERATOR_TOOLSET"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_GENERATOR_TOOLSET</span></code></a> to the correct value.</p>
</section>
<section id="cross-compiling-for-windows-10-universal-applications">
<h3><a class="toc-backref" href="#id19" role="doc-backlink">Cross Compiling for Windows 10 Universal Applications</a><a class="headerlink" href="#cross-compiling-for-windows-10-universal-applications" title="Permalink to this heading">¶</a></h3>
<p>A toolchain file to configure a Visual Studio generator for a
Windows 10 Universal Application may look like this:</p>
<div class="highlight-cmake notranslate"><div class="highlight"><pre><span></span><span class="nf">set(</span><span class="no">CMAKE_SYSTEM_NAME</span><span class="w"> </span><span class="nb">WindowsStore</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_SYSTEM_VERSION</span><span class="w"> </span><span class="m">10.0</span><span class="nf">)</span><span class="w"></span>
</pre></div>
</div>
<p>A Windows 10 Universal Application targets both Windows Store and
Windows Phone. Specify the <span class="target" id="index-1-variable:CMAKE_SYSTEM_VERSION"></span><a class="reference internal" href="../variable/CMAKE_SYSTEM_VERSION.html#variable:CMAKE_SYSTEM_VERSION" title="CMAKE_SYSTEM_VERSION"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSTEM_VERSION</span></code></a> variable
to be <code class="docutils literal notranslate"><span class="pre">10.0</span></code> to build with the latest available Windows 10 SDK.
Specify a more specific version (e.g. <code class="docutils literal notranslate"><span class="pre">10.0.10240.0</span></code> for RTM)
to build with the corresponding SDK.</p>
</section>
<section id="cross-compiling-for-windows-phone">
<h3><a class="toc-backref" href="#id20" role="doc-backlink">Cross Compiling for Windows Phone</a><a class="headerlink" href="#cross-compiling-for-windows-phone" title="Permalink to this heading">¶</a></h3>
<p>A toolchain file to configure a Visual Studio generator for
Windows Phone may look like this:</p>
<div class="highlight-cmake notranslate"><div class="highlight"><pre><span></span><span class="nf">set(</span><span class="no">CMAKE_SYSTEM_NAME</span><span class="w"> </span><span class="nb">WindowsPhone</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_SYSTEM_VERSION</span><span class="w"> </span><span class="m">8.1</span><span class="nf">)</span><span class="w"></span>
</pre></div>
</div>
</section>
<section id="cross-compiling-for-windows-store">
<h3><a class="toc-backref" href="#id21" role="doc-backlink">Cross Compiling for Windows Store</a><a class="headerlink" href="#cross-compiling-for-windows-store" title="Permalink to this heading">¶</a></h3>
<p>A toolchain file to configure a Visual Studio generator for
Windows Store may look like this:</p>
<div class="highlight-cmake notranslate"><div class="highlight"><pre><span></span><span class="nf">set(</span><span class="no">CMAKE_SYSTEM_NAME</span><span class="w"> </span><span class="nb">WindowsStore</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_SYSTEM_VERSION</span><span class="w"> </span><span class="m">8.1</span><span class="nf">)</span><span class="w"></span>
</pre></div>
</div>
</section>
<section id="cross-compiling-for-adsp-sharc-blackfin">
<span id="id1"></span><h3><a class="toc-backref" href="#id22" role="doc-backlink">Cross Compiling for ADSP SHARC/Blackfin</a><a class="headerlink" href="#cross-compiling-for-adsp-sharc-blackfin" title="Permalink to this heading">¶</a></h3>
<p>Cross-compiling for ADSP SHARC or Blackfin can be configured
by setting the <span class="target" id="index-3-variable:CMAKE_SYSTEM_NAME"></span><a class="reference internal" href="../variable/CMAKE_SYSTEM_NAME.html#variable:CMAKE_SYSTEM_NAME" title="CMAKE_SYSTEM_NAME"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSTEM_NAME</span></code></a> variable to <code class="docutils literal notranslate"><span class="pre">ADSP</span></code>
and the <span class="target" id="index-1-variable:CMAKE_SYSTEM_PROCESSOR"></span><a class="reference internal" href="../variable/CMAKE_SYSTEM_PROCESSOR.html#variable:CMAKE_SYSTEM_PROCESSOR" title="CMAKE_SYSTEM_PROCESSOR"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSTEM_PROCESSOR</span></code></a> variable
to the "part number", excluding the <code class="docutils literal notranslate"><span class="pre">ADSP-</span></code> prefix,
for example, <code class="docutils literal notranslate"><span class="pre">21594</span></code>, <code class="docutils literal notranslate"><span class="pre">SC589</span></code>, etc.
This value is case insensitive.</p>
<p>CMake will automatically search for CCES or VDSP++ installs
in their default install locations
and select the most recent version found.
CCES will be selected over VDSP++ if both are installed.
Custom install paths can be set via the <span class="target" id="index-0-variable:CMAKE_ADSP_ROOT"></span><a class="reference internal" href="../variable/CMAKE_ADSP_ROOT.html#variable:CMAKE_ADSP_ROOT" title="CMAKE_ADSP_ROOT"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ADSP_ROOT</span></code></a> variable
or the <span class="target" id="index-0-envvar:ADSP_ROOT"></span><a class="reference internal" href="../envvar/ADSP_ROOT.html#envvar:ADSP_ROOT" title="ADSP_ROOT"><code class="xref cmake cmake-envvar docutils literal notranslate"><span class="pre">ADSP_ROOT</span></code></a> environment variable.</p>
<p>The compiler (<code class="docutils literal notranslate"><span class="pre">cc21k</span></code> vs. <code class="docutils literal notranslate"><span class="pre">ccblkfn</span></code>) is selected automatically
based on the <span class="target" id="index-2-variable:CMAKE_SYSTEM_PROCESSOR"></span><a class="reference internal" href="../variable/CMAKE_SYSTEM_PROCESSOR.html#variable:CMAKE_SYSTEM_PROCESSOR" title="CMAKE_SYSTEM_PROCESSOR"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSTEM_PROCESSOR</span></code></a> value provided.</p>
</section>
<section id="cross-compiling-for-android">
<span id="id2"></span><h3><a class="toc-backref" href="#id23" role="doc-backlink">Cross Compiling for Android</a><a class="headerlink" href="#cross-compiling-for-android" title="Permalink to this heading">¶</a></h3>
<p>A toolchain file may configure cross-compiling for Android by setting the
<span class="target" id="index-4-variable:CMAKE_SYSTEM_NAME"></span><a class="reference internal" href="../variable/CMAKE_SYSTEM_NAME.html#variable:CMAKE_SYSTEM_NAME" title="CMAKE_SYSTEM_NAME"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSTEM_NAME</span></code></a> variable to <code class="docutils literal notranslate"><span class="pre">Android</span></code>. Further configuration
is specific to the Android development environment to be used.</p>
<p>For <a class="reference internal" href="cmake-generators.7.html#visual-studio-generators"><span class="std std-ref">Visual Studio Generators</span></a>, CMake expects <a class="reference internal" href="#cross-compiling-for-android-with-nvidia-nsight-tegra-visual-studio-edition"><span class="std std-ref">NVIDIA Nsight Tegra
Visual Studio Edition</span></a> or the <a class="reference internal" href="#cross-compiling-for-android-with-the-ndk"><span class="std std-ref">Visual Studio tools for Android</span></a> to be installed. See those sections
for further configuration details.</p>
<p>For <a class="reference internal" href="cmake-generators.7.html#makefile-generators"><span class="std std-ref">Makefile Generators</span></a> and the <span class="target" id="index-0-generator:Ninja"></span><a class="reference internal" href="../generator/Ninja.html#generator:Ninja" title="Ninja"><code class="xref cmake cmake-generator docutils literal notranslate"><span class="pre">Ninja</span></code></a> generator,
CMake expects one of these environments:</p>
<ul class="simple">
<li><p><a class="reference internal" href="#cross-compiling-for-android-with-the-ndk"><span class="std std-ref">NDK</span></a></p></li>
<li><p><a class="reference internal" href="#cross-compiling-for-android-with-a-standalone-toolchain"><span class="std std-ref">Standalone Toolchain</span></a></p></li>
</ul>
<p>CMake uses the following steps to select one of the environments:</p>
<ul class="simple">
<li><p>If the <span class="target" id="index-0-variable:CMAKE_ANDROID_NDK"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_NDK.html#variable:CMAKE_ANDROID_NDK" title="CMAKE_ANDROID_NDK"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_NDK</span></code></a> variable is set, the NDK at the
specified location will be used.</p></li>
<li><p>Else, if the <span class="target" id="index-0-variable:CMAKE_ANDROID_STANDALONE_TOOLCHAIN"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_STANDALONE_TOOLCHAIN.html#variable:CMAKE_ANDROID_STANDALONE_TOOLCHAIN" title="CMAKE_ANDROID_STANDALONE_TOOLCHAIN"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_STANDALONE_TOOLCHAIN</span></code></a> variable
is set, the Standalone Toolchain at the specified location will be used.</p></li>
<li><p>Else, if the <span class="target" id="index-1-variable:CMAKE_SYSROOT"></span><a class="reference internal" href="../variable/CMAKE_SYSROOT.html#variable:CMAKE_SYSROOT" title="CMAKE_SYSROOT"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSROOT</span></code></a> variable is set to a directory
of the form <code class="docutils literal notranslate"><span class="pre"><ndk>/platforms/android-<api>/arch-<arch></span></code>, the <code class="docutils literal notranslate"><span class="pre"><ndk></span></code>
part will be used as the value of <span class="target" id="index-1-variable:CMAKE_ANDROID_NDK"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_NDK.html#variable:CMAKE_ANDROID_NDK" title="CMAKE_ANDROID_NDK"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_NDK</span></code></a> and the
NDK will be used.</p></li>
<li><p>Else, if the <span class="target" id="index-2-variable:CMAKE_SYSROOT"></span><a class="reference internal" href="../variable/CMAKE_SYSROOT.html#variable:CMAKE_SYSROOT" title="CMAKE_SYSROOT"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSROOT</span></code></a> variable is set to a directory of the
form <code class="docutils literal notranslate"><span class="pre"><standalone-toolchain>/sysroot</span></code>, the <code class="docutils literal notranslate"><span class="pre"><standalone-toolchain></span></code> part
will be used as the value of <span class="target" id="index-1-variable:CMAKE_ANDROID_STANDALONE_TOOLCHAIN"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_STANDALONE_TOOLCHAIN.html#variable:CMAKE_ANDROID_STANDALONE_TOOLCHAIN" title="CMAKE_ANDROID_STANDALONE_TOOLCHAIN"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_STANDALONE_TOOLCHAIN</span></code></a>
and the Standalone Toolchain will be used.</p></li>
<li><p>Else, if a cmake variable <code class="docutils literal notranslate"><span class="pre">ANDROID_NDK</span></code> is set it will be used
as the value of <span class="target" id="index-2-variable:CMAKE_ANDROID_NDK"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_NDK.html#variable:CMAKE_ANDROID_NDK" title="CMAKE_ANDROID_NDK"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_NDK</span></code></a>, and the NDK will be used.</p></li>
<li><p>Else, if a cmake variable <code class="docutils literal notranslate"><span class="pre">ANDROID_STANDALONE_TOOLCHAIN</span></code> is set, it will be
used as the value of <span class="target" id="index-2-variable:CMAKE_ANDROID_STANDALONE_TOOLCHAIN"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_STANDALONE_TOOLCHAIN.html#variable:CMAKE_ANDROID_STANDALONE_TOOLCHAIN" title="CMAKE_ANDROID_STANDALONE_TOOLCHAIN"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_STANDALONE_TOOLCHAIN</span></code></a>, and the
Standalone Toolchain will be used.</p></li>
<li><p>Else, if an environment variable <code class="docutils literal notranslate"><span class="pre">ANDROID_NDK_ROOT</span></code> or
<code class="docutils literal notranslate"><span class="pre">ANDROID_NDK</span></code> is set, it will be used as the value of
<span class="target" id="index-3-variable:CMAKE_ANDROID_NDK"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_NDK.html#variable:CMAKE_ANDROID_NDK" title="CMAKE_ANDROID_NDK"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_NDK</span></code></a>, and the NDK will be used.</p></li>
<li><p>Else, if an environment variable <code class="docutils literal notranslate"><span class="pre">ANDROID_STANDALONE_TOOLCHAIN</span></code> is
set then it will be used as the value of
<span class="target" id="index-3-variable:CMAKE_ANDROID_STANDALONE_TOOLCHAIN"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_STANDALONE_TOOLCHAIN.html#variable:CMAKE_ANDROID_STANDALONE_TOOLCHAIN" title="CMAKE_ANDROID_STANDALONE_TOOLCHAIN"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_STANDALONE_TOOLCHAIN</span></code></a>, and the Standalone
Toolchain will be used.</p></li>
<li><p>Else, an error diagnostic will be issued that neither the NDK or
Standalone Toolchain can be found.</p></li>
</ul>
<div class="versionadded">
<p><span class="versionmodified added">New in version 3.20: </span>If an Android NDK is selected, its version number is reported
in the <span class="target" id="index-0-variable:CMAKE_ANDROID_NDK_VERSION"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_NDK_VERSION.html#variable:CMAKE_ANDROID_NDK_VERSION" title="CMAKE_ANDROID_NDK_VERSION"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_NDK_VERSION</span></code></a> variable.</p>
</div>
<section id="cross-compiling-for-android-with-the-ndk">
<span id="id3"></span><h4><a class="toc-backref" href="#id24" role="doc-backlink">Cross Compiling for Android with the NDK</a><a class="headerlink" href="#cross-compiling-for-android-with-the-ndk" title="Permalink to this heading">¶</a></h4>
<p>A toolchain file may configure <a class="reference internal" href="cmake-generators.7.html#makefile-generators"><span class="std std-ref">Makefile Generators</span></a>,
<a class="reference internal" href="cmake-generators.7.html#ninja-generators"><span class="std std-ref">Ninja Generators</span></a>, or <a class="reference internal" href="cmake-generators.7.html#visual-studio-generators"><span class="std std-ref">Visual Studio Generators</span></a> to target
Android for cross-compiling.</p>
<p>Configure use of an Android NDK with the following variables:</p>
<dl class="simple">
<dt><span class="target" id="index-5-variable:CMAKE_SYSTEM_NAME"></span><a class="reference internal" href="../variable/CMAKE_SYSTEM_NAME.html#variable:CMAKE_SYSTEM_NAME" title="CMAKE_SYSTEM_NAME"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSTEM_NAME</span></code></a></dt><dd><p>Set to <code class="docutils literal notranslate"><span class="pre">Android</span></code>. Must be specified to enable cross compiling
for Android.</p>
</dd>
<dt><span class="target" id="index-2-variable:CMAKE_SYSTEM_VERSION"></span><a class="reference internal" href="../variable/CMAKE_SYSTEM_VERSION.html#variable:CMAKE_SYSTEM_VERSION" title="CMAKE_SYSTEM_VERSION"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSTEM_VERSION</span></code></a></dt><dd><p>Set to the Android API level. If not specified, the value is
determined as follows:</p>
<ul class="simple">
<li><p>If the <span class="target" id="index-0-variable:CMAKE_ANDROID_API"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_API.html#variable:CMAKE_ANDROID_API" title="CMAKE_ANDROID_API"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_API</span></code></a> variable is set, its value
is used as the API level.</p></li>
<li><p>If the <span class="target" id="index-3-variable:CMAKE_SYSROOT"></span><a class="reference internal" href="../variable/CMAKE_SYSROOT.html#variable:CMAKE_SYSROOT" title="CMAKE_SYSROOT"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSROOT</span></code></a> variable is set, the API level is
detected from the NDK directory structure containing the sysroot.</p></li>
<li><p>Otherwise, the latest API level available in the NDK is used.</p></li>
</ul>
</dd>
<dt><span class="target" id="index-0-variable:CMAKE_ANDROID_ARCH_ABI"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_ARCH_ABI.html#variable:CMAKE_ANDROID_ARCH_ABI" title="CMAKE_ANDROID_ARCH_ABI"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_ARCH_ABI</span></code></a></dt><dd><p>Set to the Android ABI (architecture). If not specified, this
variable will default to the first supported ABI in the list of
<code class="docutils literal notranslate"><span class="pre">armeabi</span></code>, <code class="docutils literal notranslate"><span class="pre">armeabi-v7a</span></code> and <code class="docutils literal notranslate"><span class="pre">arm64-v8a</span></code>.
The <span class="target" id="index-0-variable:CMAKE_ANDROID_ARCH"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_ARCH.html#variable:CMAKE_ANDROID_ARCH" title="CMAKE_ANDROID_ARCH"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_ARCH</span></code></a> variable will be computed
from <code class="docutils literal notranslate"><span class="pre">CMAKE_ANDROID_ARCH_ABI</span></code> automatically.
Also see the <span class="target" id="index-0-variable:CMAKE_ANDROID_ARM_MODE"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_ARM_MODE.html#variable:CMAKE_ANDROID_ARM_MODE" title="CMAKE_ANDROID_ARM_MODE"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_ARM_MODE</span></code></a> and
<span class="target" id="index-0-variable:CMAKE_ANDROID_ARM_NEON"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_ARM_NEON.html#variable:CMAKE_ANDROID_ARM_NEON" title="CMAKE_ANDROID_ARM_NEON"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_ARM_NEON</span></code></a> variables.</p>
</dd>
<dt><span class="target" id="index-4-variable:CMAKE_ANDROID_NDK"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_NDK.html#variable:CMAKE_ANDROID_NDK" title="CMAKE_ANDROID_NDK"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_NDK</span></code></a></dt><dd><p>Set to the absolute path to the Android NDK root directory.
If not specified, a default for this variable will be chosen
as specified <a class="reference internal" href="#cross-compiling-for-android"><span class="std std-ref">above</span></a>.</p>
</dd>
<dt><span class="target" id="index-0-variable:CMAKE_ANDROID_NDK_DEPRECATED_HEADERS"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_NDK_DEPRECATED_HEADERS.html#variable:CMAKE_ANDROID_NDK_DEPRECATED_HEADERS" title="CMAKE_ANDROID_NDK_DEPRECATED_HEADERS"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_NDK_DEPRECATED_HEADERS</span></code></a></dt><dd><p>Set to a true value to use the deprecated per-api-level headers
instead of the unified headers. If not specified, the default will
be false unless using a NDK that does not provide unified headers.</p>
</dd>
<dt><span class="target" id="index-0-variable:CMAKE_ANDROID_NDK_TOOLCHAIN_VERSION"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_NDK_TOOLCHAIN_VERSION.html#variable:CMAKE_ANDROID_NDK_TOOLCHAIN_VERSION" title="CMAKE_ANDROID_NDK_TOOLCHAIN_VERSION"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_NDK_TOOLCHAIN_VERSION</span></code></a></dt><dd><p>On NDK r19 or above, this variable must be unset or set to <code class="docutils literal notranslate"><span class="pre">clang</span></code>.
On NDK r18 or below, set this to the version of the NDK toolchain to
be selected as the compiler. If not specified, the default will be
the latest available GCC toolchain.</p>
</dd>
<dt><span class="target" id="index-0-variable:CMAKE_ANDROID_STL_TYPE"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_STL_TYPE.html#variable:CMAKE_ANDROID_STL_TYPE" title="CMAKE_ANDROID_STL_TYPE"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_STL_TYPE</span></code></a></dt><dd><p>Set to specify which C++ standard library to use. If not specified,
a default will be selected as described in the variable documentation.</p>
</dd>
</dl>
<p>The following variables will be computed and provided automatically:</p>
<dl class="simple">
<dt><span class="target" id="index-0-variable:CMAKE_<LANG>_ANDROID_TOOLCHAIN_PREFIX"></span><a class="reference internal" href="../variable/CMAKE_LANG_ANDROID_TOOLCHAIN_PREFIX.html#variable:CMAKE_<LANG>_ANDROID_TOOLCHAIN_PREFIX" title="CMAKE_<LANG>_ANDROID_TOOLCHAIN_PREFIX"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_<LANG>_ANDROID_TOOLCHAIN_PREFIX</span></code></a></dt><dd><p>The absolute path prefix to the binutils in the NDK toolchain.</p>
</dd>
<dt><span class="target" id="index-0-variable:CMAKE_<LANG>_ANDROID_TOOLCHAIN_SUFFIX"></span><a class="reference internal" href="../variable/CMAKE_LANG_ANDROID_TOOLCHAIN_SUFFIX.html#variable:CMAKE_<LANG>_ANDROID_TOOLCHAIN_SUFFIX" title="CMAKE_<LANG>_ANDROID_TOOLCHAIN_SUFFIX"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_<LANG>_ANDROID_TOOLCHAIN_SUFFIX</span></code></a></dt><dd><p>The host platform suffix of the binutils in the NDK toolchain.</p>
</dd>
</dl>
<p>For example, a toolchain file might contain:</p>
<div class="highlight-cmake notranslate"><div class="highlight"><pre><span></span><span class="nf">set(</span><span class="no">CMAKE_SYSTEM_NAME</span><span class="w"> </span><span class="nb">Android</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_SYSTEM_VERSION</span><span class="w"> </span><span class="m">21</span><span class="nf">)</span><span class="w"> </span><span class="c"># API level</span>
<span class="nf">set(</span><span class="no">CMAKE_ANDROID_ARCH_ABI</span><span class="w"> </span><span class="nb">arm64-v8a</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_ANDROID_NDK</span><span class="w"> </span><span class="na">/path/to/android-ndk</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_ANDROID_STL_TYPE</span><span class="w"> </span><span class="nb">gnustl_static</span><span class="nf">)</span><span class="w"></span>
</pre></div>
</div>
<p>Alternatively one may specify the values without a toolchain file:</p>
<div class="highlight-console notranslate"><div class="highlight"><pre><span></span><span class="gp">$ </span>cmake ../src <span class="se">\</span>
-DCMAKE_SYSTEM_NAME<span class="o">=</span>Android <span class="se">\</span>
-DCMAKE_SYSTEM_VERSION<span class="o">=</span><span class="m">21</span> <span class="se">\</span>
-DCMAKE_ANDROID_ARCH_ABI<span class="o">=</span>arm64-v8a <span class="se">\</span>
-DCMAKE_ANDROID_NDK<span class="o">=</span>/path/to/android-ndk <span class="se">\</span>
-DCMAKE_ANDROID_STL_TYPE<span class="o">=</span>gnustl_static
</pre></div>
</div>
</section>
<section id="cross-compiling-for-android-with-a-standalone-toolchain">
<span id="id4"></span><h4><a class="toc-backref" href="#id25" role="doc-backlink">Cross Compiling for Android with a Standalone Toolchain</a><a class="headerlink" href="#cross-compiling-for-android-with-a-standalone-toolchain" title="Permalink to this heading">¶</a></h4>
<p>A toolchain file may configure <a class="reference internal" href="cmake-generators.7.html#makefile-generators"><span class="std std-ref">Makefile Generators</span></a> or the
<span class="target" id="index-1-generator:Ninja"></span><a class="reference internal" href="../generator/Ninja.html#generator:Ninja" title="Ninja"><code class="xref cmake cmake-generator docutils literal notranslate"><span class="pre">Ninja</span></code></a> generator to target Android for cross-compiling
using a standalone toolchain.</p>
<p>Configure use of an Android standalone toolchain with the following variables:</p>
<dl class="simple">
<dt><span class="target" id="index-6-variable:CMAKE_SYSTEM_NAME"></span><a class="reference internal" href="../variable/CMAKE_SYSTEM_NAME.html#variable:CMAKE_SYSTEM_NAME" title="CMAKE_SYSTEM_NAME"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSTEM_NAME</span></code></a></dt><dd><p>Set to <code class="docutils literal notranslate"><span class="pre">Android</span></code>. Must be specified to enable cross compiling
for Android.</p>
</dd>
<dt><span class="target" id="index-4-variable:CMAKE_ANDROID_STANDALONE_TOOLCHAIN"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_STANDALONE_TOOLCHAIN.html#variable:CMAKE_ANDROID_STANDALONE_TOOLCHAIN" title="CMAKE_ANDROID_STANDALONE_TOOLCHAIN"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_STANDALONE_TOOLCHAIN</span></code></a></dt><dd><p>Set to the absolute path to the standalone toolchain root directory.
A <code class="docutils literal notranslate"><span class="pre">${CMAKE_ANDROID_STANDALONE_TOOLCHAIN}/sysroot</span></code> directory
must exist.
If not specified, a default for this variable will be chosen
as specified <a class="reference internal" href="#cross-compiling-for-android"><span class="std std-ref">above</span></a>.</p>
</dd>
<dt><span class="target" id="index-1-variable:CMAKE_ANDROID_ARM_MODE"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_ARM_MODE.html#variable:CMAKE_ANDROID_ARM_MODE" title="CMAKE_ANDROID_ARM_MODE"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_ARM_MODE</span></code></a></dt><dd><p>When the standalone toolchain targets ARM, optionally set this to <code class="docutils literal notranslate"><span class="pre">ON</span></code>
to target 32-bit ARM instead of 16-bit Thumb.
See variable documentation for details.</p>
</dd>
<dt><span class="target" id="index-1-variable:CMAKE_ANDROID_ARM_NEON"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_ARM_NEON.html#variable:CMAKE_ANDROID_ARM_NEON" title="CMAKE_ANDROID_ARM_NEON"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_ARM_NEON</span></code></a></dt><dd><p>When the standalone toolchain targets ARM v7, optionally set thisto <code class="docutils literal notranslate"><span class="pre">ON</span></code>
to target ARM NEON devices. See variable documentation for details.</p>
</dd>
</dl>
<p>The following variables will be computed and provided automatically:</p>
<dl class="simple">
<dt><span class="target" id="index-3-variable:CMAKE_SYSTEM_VERSION"></span><a class="reference internal" href="../variable/CMAKE_SYSTEM_VERSION.html#variable:CMAKE_SYSTEM_VERSION" title="CMAKE_SYSTEM_VERSION"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSTEM_VERSION</span></code></a></dt><dd><p>The Android API level detected from the standalone toolchain.</p>
</dd>
<dt><span class="target" id="index-1-variable:CMAKE_ANDROID_ARCH_ABI"></span><a class="reference internal" href="../variable/CMAKE_ANDROID_ARCH_ABI.html#variable:CMAKE_ANDROID_ARCH_ABI" title="CMAKE_ANDROID_ARCH_ABI"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_ANDROID_ARCH_ABI</span></code></a></dt><dd><p>The Android ABI detected from the standalone toolchain.</p>
</dd>
<dt><span class="target" id="index-1-variable:CMAKE_<LANG>_ANDROID_TOOLCHAIN_PREFIX"></span><a class="reference internal" href="../variable/CMAKE_LANG_ANDROID_TOOLCHAIN_PREFIX.html#variable:CMAKE_<LANG>_ANDROID_TOOLCHAIN_PREFIX" title="CMAKE_<LANG>_ANDROID_TOOLCHAIN_PREFIX"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_<LANG>_ANDROID_TOOLCHAIN_PREFIX</span></code></a></dt><dd><p>The absolute path prefix to the <code class="docutils literal notranslate"><span class="pre">binutils</span></code> in the standalone toolchain.</p>
</dd>
<dt><span class="target" id="index-1-variable:CMAKE_<LANG>_ANDROID_TOOLCHAIN_SUFFIX"></span><a class="reference internal" href="../variable/CMAKE_LANG_ANDROID_TOOLCHAIN_SUFFIX.html#variable:CMAKE_<LANG>_ANDROID_TOOLCHAIN_SUFFIX" title="CMAKE_<LANG>_ANDROID_TOOLCHAIN_SUFFIX"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_<LANG>_ANDROID_TOOLCHAIN_SUFFIX</span></code></a></dt><dd><p>The host platform suffix of the <code class="docutils literal notranslate"><span class="pre">binutils</span></code> in the standalone toolchain.</p>
</dd>
</dl>
<p>For example, a toolchain file might contain:</p>
<div class="highlight-cmake notranslate"><div class="highlight"><pre><span></span><span class="nf">set(</span><span class="no">CMAKE_SYSTEM_NAME</span><span class="w"> </span><span class="nb">Android</span><span class="nf">)</span><span class="w"></span>
<span class="nf">set(</span><span class="no">CMAKE_ANDROID_STANDALONE_TOOLCHAIN</span><span class="w"> </span><span class="na">/path/to/android-toolchain</span><span class="nf">)</span><span class="w"></span>
</pre></div>
</div>
<p>Alternatively one may specify the values without a toolchain file:</p>
<div class="highlight-console notranslate"><div class="highlight"><pre><span></span><span class="gp">$ </span>cmake ../src <span class="se">\</span>
-DCMAKE_SYSTEM_NAME<span class="o">=</span>Android <span class="se">\</span>
-DCMAKE_ANDROID_STANDALONE_TOOLCHAIN<span class="o">=</span>/path/to/android-toolchain
</pre></div>
</div>
</section>
<section id="cross-compiling-for-android-with-nvidia-nsight-tegra-visual-studio-edition">
<span id="id5"></span><h4><a class="toc-backref" href="#id26" role="doc-backlink">Cross Compiling for Android with NVIDIA Nsight Tegra Visual Studio Edition</a><a class="headerlink" href="#cross-compiling-for-android-with-nvidia-nsight-tegra-visual-studio-edition" title="Permalink to this heading">¶</a></h4>
<p>A toolchain file to configure one of the <a class="reference internal" href="cmake-generators.7.html#visual-studio-generators"><span class="std std-ref">Visual Studio Generators</span></a>
to build using NVIDIA Nsight Tegra targeting Android may look like this:</p>
<div class="highlight-cmake notranslate"><div class="highlight"><pre><span></span><span class="nf">set(</span><span class="no">CMAKE_SYSTEM_NAME</span><span class="w"> </span><span class="nb">Android</span><span class="nf">)</span><span class="w"></span>
</pre></div>
</div>
<p>The <span class="target" id="index-1-variable:CMAKE_GENERATOR_TOOLSET"></span><a class="reference internal" href="../variable/CMAKE_GENERATOR_TOOLSET.html#variable:CMAKE_GENERATOR_TOOLSET" title="CMAKE_GENERATOR_TOOLSET"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_GENERATOR_TOOLSET</span></code></a> may be set to select
the Nsight Tegra "Toolchain Version" value.</p>
<p>See also target properties:</p>
<ul class="simple">
<li><p><span class="target" id="index-0-prop_tgt:ANDROID_ANT_ADDITIONAL_OPTIONS"></span><a class="reference internal" href="../prop_tgt/ANDROID_ANT_ADDITIONAL_OPTIONS.html#prop_tgt:ANDROID_ANT_ADDITIONAL_OPTIONS" title="ANDROID_ANT_ADDITIONAL_OPTIONS"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">ANDROID_ANT_ADDITIONAL_OPTIONS</span></code></a></p></li>
<li><p><span class="target" id="index-0-prop_tgt:ANDROID_API_MIN"></span><a class="reference internal" href="../prop_tgt/ANDROID_API_MIN.html#prop_tgt:ANDROID_API_MIN" title="ANDROID_API_MIN"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">ANDROID_API_MIN</span></code></a></p></li>
<li><p><span class="target" id="index-0-prop_tgt:ANDROID_API"></span><a class="reference internal" href="../prop_tgt/ANDROID_API.html#prop_tgt:ANDROID_API" title="ANDROID_API"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">ANDROID_API</span></code></a></p></li>
<li><p><span class="target" id="index-0-prop_tgt:ANDROID_ARCH"></span><a class="reference internal" href="../prop_tgt/ANDROID_ARCH.html#prop_tgt:ANDROID_ARCH" title="ANDROID_ARCH"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">ANDROID_ARCH</span></code></a></p></li>
<li><p><span class="target" id="index-0-prop_tgt:ANDROID_ASSETS_DIRECTORIES"></span><a class="reference internal" href="../prop_tgt/ANDROID_ASSETS_DIRECTORIES.html#prop_tgt:ANDROID_ASSETS_DIRECTORIES" title="ANDROID_ASSETS_DIRECTORIES"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">ANDROID_ASSETS_DIRECTORIES</span></code></a></p></li>
<li><p><span class="target" id="index-0-prop_tgt:ANDROID_GUI"></span><a class="reference internal" href="../prop_tgt/ANDROID_GUI.html#prop_tgt:ANDROID_GUI" title="ANDROID_GUI"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">ANDROID_GUI</span></code></a></p></li>
<li><p><span class="target" id="index-0-prop_tgt:ANDROID_JAR_DEPENDENCIES"></span><a class="reference internal" href="../prop_tgt/ANDROID_JAR_DEPENDENCIES.html#prop_tgt:ANDROID_JAR_DEPENDENCIES" title="ANDROID_JAR_DEPENDENCIES"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">ANDROID_JAR_DEPENDENCIES</span></code></a></p></li>
<li><p><span class="target" id="index-0-prop_tgt:ANDROID_JAR_DIRECTORIES"></span><a class="reference internal" href="../prop_tgt/ANDROID_JAR_DIRECTORIES.html#prop_tgt:ANDROID_JAR_DIRECTORIES" title="ANDROID_JAR_DIRECTORIES"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">ANDROID_JAR_DIRECTORIES</span></code></a></p></li>
<li><p><span class="target" id="index-0-prop_tgt:ANDROID_JAVA_SOURCE_DIR"></span><a class="reference internal" href="../prop_tgt/ANDROID_JAVA_SOURCE_DIR.html#prop_tgt:ANDROID_JAVA_SOURCE_DIR" title="ANDROID_JAVA_SOURCE_DIR"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">ANDROID_JAVA_SOURCE_DIR</span></code></a></p></li>
<li><p><span class="target" id="index-0-prop_tgt:ANDROID_NATIVE_LIB_DEPENDENCIES"></span><a class="reference internal" href="../prop_tgt/ANDROID_NATIVE_LIB_DEPENDENCIES.html#prop_tgt:ANDROID_NATIVE_LIB_DEPENDENCIES" title="ANDROID_NATIVE_LIB_DEPENDENCIES"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">ANDROID_NATIVE_LIB_DEPENDENCIES</span></code></a></p></li>
<li><p><span class="target" id="index-0-prop_tgt:ANDROID_NATIVE_LIB_DIRECTORIES"></span><a class="reference internal" href="../prop_tgt/ANDROID_NATIVE_LIB_DIRECTORIES.html#prop_tgt:ANDROID_NATIVE_LIB_DIRECTORIES" title="ANDROID_NATIVE_LIB_DIRECTORIES"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">ANDROID_NATIVE_LIB_DIRECTORIES</span></code></a></p></li>
<li><p><span class="target" id="index-0-prop_tgt:ANDROID_PROCESS_MAX"></span><a class="reference internal" href="../prop_tgt/ANDROID_PROCESS_MAX.html#prop_tgt:ANDROID_PROCESS_MAX" title="ANDROID_PROCESS_MAX"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">ANDROID_PROCESS_MAX</span></code></a></p></li>
<li><p><span class="target" id="index-0-prop_tgt:ANDROID_PROGUARD_CONFIG_PATH"></span><a class="reference internal" href="../prop_tgt/ANDROID_PROGUARD_CONFIG_PATH.html#prop_tgt:ANDROID_PROGUARD_CONFIG_PATH" title="ANDROID_PROGUARD_CONFIG_PATH"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">ANDROID_PROGUARD_CONFIG_PATH</span></code></a></p></li>
<li><p><span class="target" id="index-0-prop_tgt:ANDROID_PROGUARD"></span><a class="reference internal" href="../prop_tgt/ANDROID_PROGUARD.html#prop_tgt:ANDROID_PROGUARD" title="ANDROID_PROGUARD"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">ANDROID_PROGUARD</span></code></a></p></li>
<li><p><span class="target" id="index-0-prop_tgt:ANDROID_SECURE_PROPS_PATH"></span><a class="reference internal" href="../prop_tgt/ANDROID_SECURE_PROPS_PATH.html#prop_tgt:ANDROID_SECURE_PROPS_PATH" title="ANDROID_SECURE_PROPS_PATH"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">ANDROID_SECURE_PROPS_PATH</span></code></a></p></li>
<li><p><span class="target" id="index-0-prop_tgt:ANDROID_SKIP_ANT_STEP"></span><a class="reference internal" href="../prop_tgt/ANDROID_SKIP_ANT_STEP.html#prop_tgt:ANDROID_SKIP_ANT_STEP" title="ANDROID_SKIP_ANT_STEP"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">ANDROID_SKIP_ANT_STEP</span></code></a></p></li>
<li><p><span class="target" id="index-0-prop_tgt:ANDROID_STL_TYPE"></span><a class="reference internal" href="../prop_tgt/ANDROID_STL_TYPE.html#prop_tgt:ANDROID_STL_TYPE" title="ANDROID_STL_TYPE"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">ANDROID_STL_TYPE</span></code></a></p></li>
</ul>
</section>
</section>
<section id="cross-compiling-for-ios-tvos-or-watchos">
<span id="id6"></span><h3><a class="toc-backref" href="#id27" role="doc-backlink">Cross Compiling for iOS, tvOS, or watchOS</a><a class="headerlink" href="#cross-compiling-for-ios-tvos-or-watchos" title="Permalink to this heading">¶</a></h3>
<p>For cross-compiling to iOS, tvOS, or watchOS, the <span class="target" id="index-0-generator:Xcode"></span><a class="reference internal" href="../generator/Xcode.html#generator:Xcode" title="Xcode"><code class="xref cmake cmake-generator docutils literal notranslate"><span class="pre">Xcode</span></code></a>
generator is recommended. The <span class="target" id="index-0-generator:Unix Makefiles"></span><a class="reference internal" href="../generator/Unix%20Makefiles.html#generator:Unix Makefiles" title="Unix Makefiles"><code class="xref cmake cmake-generator docutils literal notranslate"><span class="pre">Unix</span> <span class="pre">Makefiles</span></code></a> or
<span class="target" id="index-2-generator:Ninja"></span><a class="reference internal" href="../generator/Ninja.html#generator:Ninja" title="Ninja"><code class="xref cmake cmake-generator docutils literal notranslate"><span class="pre">Ninja</span></code></a> generators can also be used, but they require the
project to handle more areas like target CPU selection and code signing.</p>
<p>Any of the three systems can be targeted by setting the
<span class="target" id="index-7-variable:CMAKE_SYSTEM_NAME"></span><a class="reference internal" href="../variable/CMAKE_SYSTEM_NAME.html#variable:CMAKE_SYSTEM_NAME" title="CMAKE_SYSTEM_NAME"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_SYSTEM_NAME</span></code></a> variable to a value from the table below.
By default, the latest Device SDK is chosen. As for all Apple platforms,
a different SDK (e.g. a simulator) can be selected by setting the
<span class="target" id="index-0-variable:CMAKE_OSX_SYSROOT"></span><a class="reference internal" href="../variable/CMAKE_OSX_SYSROOT.html#variable:CMAKE_OSX_SYSROOT" title="CMAKE_OSX_SYSROOT"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_OSX_SYSROOT</span></code></a> variable, although this should rarely be
necessary (see <a class="reference internal" href="#switching-between-device-and-simulator"><span class="std std-ref">Switching Between Device and Simulator</span></a> below).
A list of available SDKs can be obtained by running <code class="docutils literal notranslate"><span class="pre">xcodebuild</span> <span class="pre">-showsdks</span></code>.</p>
<table class="docutils align-default">
<thead>
<tr class="row-odd"><th class="head"><p>OS</p></th>
<th class="head"><p>CMAKE_SYSTEM_NAME</p></th>
<th class="head"><p>Device SDK (default)</p></th>
<th class="head"><p>Simulator SDK</p></th>
</tr>
</thead>
<tbody>
<tr class="row-even"><td><p>iOS</p></td>
<td><p>iOS</p></td>
<td><p>iphoneos</p></td>
<td><p>iphonesimulator</p></td>
</tr>
<tr class="row-odd"><td><p>tvOS</p></td>
<td><p>tvOS</p></td>
<td><p>appletvos</p></td>
<td><p>appletvsimulator</p></td>
</tr>
<tr class="row-even"><td><p>watchOS</p></td>
<td><p>watchOS</p></td>
<td><p>watchos</p></td>
<td><p>watchsimulator</p></td>
</tr>
</tbody>
</table>
<p>For example, to create a CMake configuration for iOS, the following
command is sufficient:</p>
<div class="highlight-console notranslate"><div class="highlight"><pre><span></span><span class="go">cmake .. -GXcode -DCMAKE_SYSTEM_NAME=iOS</span>
</pre></div>
</div>
<p>Variable <span class="target" id="index-0-variable:CMAKE_OSX_ARCHITECTURES"></span><a class="reference internal" href="../variable/CMAKE_OSX_ARCHITECTURES.html#variable:CMAKE_OSX_ARCHITECTURES" title="CMAKE_OSX_ARCHITECTURES"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_OSX_ARCHITECTURES</span></code></a> can be used to set architectures
for both device and simulator. Variable <span class="target" id="index-0-variable:CMAKE_OSX_DEPLOYMENT_TARGET"></span><a class="reference internal" href="../variable/CMAKE_OSX_DEPLOYMENT_TARGET.html#variable:CMAKE_OSX_DEPLOYMENT_TARGET" title="CMAKE_OSX_DEPLOYMENT_TARGET"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_OSX_DEPLOYMENT_TARGET</span></code></a>
can be used to set an iOS/tvOS/watchOS deployment target.</p>
<p>Next configuration will install fat 5 architectures iOS library
and add the <code class="docutils literal notranslate"><span class="pre">-miphoneos-version-min=9.3</span></code>/<code class="docutils literal notranslate"><span class="pre">-mios-simulator-version-min=9.3</span></code>
flags to the compiler:</p>
<div class="highlight-console notranslate"><div class="highlight"><pre><span></span><span class="gp">$ </span>cmake -S. -B_builds -GXcode <span class="se">\</span>
-DCMAKE_SYSTEM_NAME<span class="o">=</span>iOS <span class="se">\</span>
<span class="s2">"-DCMAKE_OSX_ARCHITECTURES=armv7;armv7s;arm64;i386;x86_64"</span> <span class="se">\</span>
-DCMAKE_OSX_DEPLOYMENT_TARGET<span class="o">=</span><span class="m">9</span>.3 <span class="se">\</span>
-DCMAKE_INSTALL_PREFIX<span class="o">=</span><span class="sb">`</span><span class="nb">pwd</span><span class="sb">`</span>/_install <span class="se">\</span>
-DCMAKE_XCODE_ATTRIBUTE_ONLY_ACTIVE_ARCH<span class="o">=</span>NO <span class="se">\</span>
-DCMAKE_IOS_INSTALL_COMBINED<span class="o">=</span>YES
</pre></div>
</div>
<p>Example:</p>
<div class="highlight-cmake notranslate"><div class="highlight"><pre><span></span><span class="c"># CMakeLists.txt</span>
<span class="nf">cmake_minimum_required(</span><span class="no">VERSION</span><span class="w"> </span><span class="m">3.14</span><span class="nf">)</span><span class="w"></span>
<span class="nf">project(</span><span class="nb">foo</span><span class="nf">)</span><span class="w"></span>
<span class="nf">add_library(</span><span class="nb">foo</span><span class="w"> </span><span class="nb">foo.cpp</span><span class="nf">)</span><span class="w"></span>
<span class="nf">install(</span><span class="no">TARGETS</span><span class="w"> </span><span class="nb">foo</span><span class="w"> </span><span class="no">DESTINATION</span><span class="w"> </span><span class="nb">lib</span><span class="nf">)</span><span class="w"></span>
</pre></div>
</div>
<p>Install:</p>
<div class="highlight-console notranslate"><div class="highlight"><pre><span></span><span class="gp">$ </span>cmake --build _builds --config Release --target install
</pre></div>
</div>
<p>Check library:</p>
<div class="highlight-console notranslate"><div class="highlight"><pre><span></span><span class="gp">$ </span>lipo -info _install/lib/libfoo.a
<span class="go">Architectures in the fat file: _install/lib/libfoo.a are: i386 armv7 armv7s x86_64 arm64</span>
</pre></div>
</div>
<div class="highlight-console notranslate"><div class="highlight"><pre><span></span><span class="gp">$ </span>otool -l _install/lib/libfoo.a <span class="p">|</span> grep -A2 LC_VERSION_MIN_IPHONEOS
<span class="go"> cmd LC_VERSION_MIN_IPHONEOS</span>
<span class="go"> cmdsize 16</span>
<span class="go"> version 9.3</span>
</pre></div>
</div>
<section id="code-signing">
<h4><a class="toc-backref" href="#id28" role="doc-backlink">Code Signing</a><a class="headerlink" href="#code-signing" title="Permalink to this heading">¶</a></h4>
<p>Some build artifacts for the embedded Apple platforms require mandatory
code signing. If the <span class="target" id="index-1-generator:Xcode"></span><a class="reference internal" href="../generator/Xcode.html#generator:Xcode" title="Xcode"><code class="xref cmake cmake-generator docutils literal notranslate"><span class="pre">Xcode</span></code></a> generator is being used and
code signing is required or desired, the development team ID can be
specified via the <code class="docutils literal notranslate"><span class="pre">CMAKE_XCODE_ATTRIBUTE_DEVELOPMENT_TEAM</span></code> CMake variable.
This team ID will then be included in the generated Xcode project.
By default, CMake avoids the need for code signing during the internal
configuration phase (i.e compiler ID and feature detection).</p>
</section>
<section id="switching-between-device-and-simulator">
<span id="id7"></span><h4><a class="toc-backref" href="#id29" role="doc-backlink">Switching Between Device and Simulator</a><a class="headerlink" href="#switching-between-device-and-simulator" title="Permalink to this heading">¶</a></h4>
<p>When configuring for any of the embedded platforms, one can target either
real devices or the simulator. Both have their own separate SDK, but CMake
only supports specifying a single SDK for the configuration phase. This
means the developer must select one or the other at configuration time.
When using the <span class="target" id="index-2-generator:Xcode"></span><a class="reference internal" href="../generator/Xcode.html#generator:Xcode" title="Xcode"><code class="xref cmake cmake-generator docutils literal notranslate"><span class="pre">Xcode</span></code></a> generator, this is less of a limitation
because Xcode still allows you to build for either a device or a simulator,
even though configuration was only performed for one of the two. From
within the Xcode IDE, builds are performed for the selected "destination"
platform. When building from the command line, the desired sdk can be
specified directly by passing a <code class="docutils literal notranslate"><span class="pre">-sdk</span></code> option to the underlying build
tool (<code class="docutils literal notranslate"><span class="pre">xcodebuild</span></code>). For example:</p>
<div class="highlight-console notranslate"><div class="highlight"><pre><span></span><span class="gp">$ </span>cmake --build ... -- -sdk iphonesimulator
</pre></div>
</div>
<p>Please note that checks made during configuration were performed against
the configure-time SDK and might not hold true for other SDKs. Commands
like <span class="target" id="index-0-command:find_package"></span><a class="reference internal" href="../command/find_package.html#command:find_package" title="find_package"><code class="xref cmake cmake-command docutils literal notranslate"><span class="pre">find_package()</span></code></a>, <span class="target" id="index-0-command:find_library"></span><a class="reference internal" href="../command/find_library.html#command:find_library" title="find_library"><code class="xref cmake cmake-command docutils literal notranslate"><span class="pre">find_library()</span></code></a>, etc. store and use
details only for the configured SDK/platform, so they can be problematic
if wanting to switch between device and simulator builds. You can follow
the next rules to make device + simulator configuration work:</p>
<ul class="simple">
<li><p>Use explicit <code class="docutils literal notranslate"><span class="pre">-l</span></code> linker flag,
e.g. <code class="docutils literal notranslate"><span class="pre">target_link_libraries(foo</span> <span class="pre">PUBLIC</span> <span class="pre">"-lz")</span></code></p></li>
<li><p>Use explicit <code class="docutils literal notranslate"><span class="pre">-framework</span></code> linker flag,
e.g. <code class="docutils literal notranslate"><span class="pre">target_link_libraries(foo</span> <span class="pre">PUBLIC</span> <span class="pre">"-framework</span> <span class="pre">CoreFoundation")</span></code></p></li>
<li><p>Use <span class="target" id="index-1-command:find_package"></span><a class="reference internal" href="../command/find_package.html#command:find_package" title="find_package"><code class="xref cmake cmake-command docutils literal notranslate"><span class="pre">find_package()</span></code></a> only for libraries installed with
<span class="target" id="index-0-variable:CMAKE_IOS_INSTALL_COMBINED"></span><a class="reference internal" href="../variable/CMAKE_IOS_INSTALL_COMBINED.html#variable:CMAKE_IOS_INSTALL_COMBINED" title="CMAKE_IOS_INSTALL_COMBINED"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_IOS_INSTALL_COMBINED</span></code></a> feature</p></li>
</ul>
</section>
</section>
</section>
</section>
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</div>
</div>
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<div>
<h3><a href="../index.html">Table of Contents</a></h3>
<ul>
<li><a class="reference internal" href="#">cmake-toolchains(7)</a><ul>
<li><a class="reference internal" href="#introduction">Introduction</a></li>
<li><a class="reference internal" href="#languages">Languages</a></li>
<li><a class="reference internal" href="#variables-and-properties">Variables and Properties</a></li>
<li><a class="reference internal" href="#toolchain-features">Toolchain Features</a></li>
<li><a class="reference internal" href="#cross-compiling">Cross Compiling</a><ul>
<li><a class="reference internal" href="#cross-compiling-for-linux">Cross Compiling for Linux</a></li>
<li><a class="reference internal" href="#cross-compiling-for-the-cray-linux-environment">Cross Compiling for the Cray Linux Environment</a></li>
<li><a class="reference internal" href="#cross-compiling-using-clang">Cross Compiling using Clang</a></li>
<li><a class="reference internal" href="#cross-compiling-for-qnx">Cross Compiling for QNX</a></li>
<li><a class="reference internal" href="#cross-compiling-for-windows-ce">Cross Compiling for Windows CE</a></li>
<li><a class="reference internal" href="#cross-compiling-for-windows-10-universal-applications">Cross Compiling for Windows 10 Universal Applications</a></li>
<li><a class="reference internal" href="#cross-compiling-for-windows-phone">Cross Compiling for Windows Phone</a></li>
<li><a class="reference internal" href="#cross-compiling-for-windows-store">Cross Compiling for Windows Store</a></li>
<li><a class="reference internal" href="#cross-compiling-for-adsp-sharc-blackfin">Cross Compiling for ADSP SHARC/Blackfin</a></li>
<li><a class="reference internal" href="#cross-compiling-for-android">Cross Compiling for Android</a><ul>
<li><a class="reference internal" href="#cross-compiling-for-android-with-the-ndk">Cross Compiling for Android with the NDK</a></li>
<li><a class="reference internal" href="#cross-compiling-for-android-with-a-standalone-toolchain">Cross Compiling for Android with a Standalone Toolchain</a></li>
<li><a class="reference internal" href="#cross-compiling-for-android-with-nvidia-nsight-tegra-visual-studio-edition">Cross Compiling for Android with NVIDIA Nsight Tegra Visual Studio Edition</a></li>
</ul>
</li>
<li><a class="reference internal" href="#cross-compiling-for-ios-tvos-or-watchos">Cross Compiling for iOS, tvOS, or watchOS</a><ul>
<li><a class="reference internal" href="#code-signing">Code Signing</a></li>
<li><a class="reference internal" href="#switching-between-device-and-simulator">Switching Between Device and Simulator</a></li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
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