Sindbad~EG File Manager

Current Path : /usr/local/doc/cmake/html/prop_tgt/
Upload File :
Current File : //usr/local/doc/cmake/html/prop_tgt/UNITY_BUILD_UNIQUE_ID.html

<!DOCTYPE html>

<html lang="en">
  <head>
    <meta charset="utf-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" /><meta name="generator" content="Docutils 0.18.1: http://docutils.sourceforge.net/" />

  <title>UNITY_BUILD_UNIQUE_ID &mdash; CMake 3.26.5 Documentation</title>

    <link rel="stylesheet" type="text/css" href="../_static/pygments.css" />
    <link rel="stylesheet" type="text/css" href="../_static/cmake.css" />
    
    <script data-url_root="../" id="documentation_options" src="../_static/documentation_options.js"></script>
    <script src="../_static/jquery.js"></script>
    <script src="../_static/underscore.js"></script>
    <script src="../_static/_sphinx_javascript_frameworks_compat.js"></script>
    <script src="../_static/doctools.js"></script>
    
    <link rel="shortcut icon" href="../_static/cmake-favicon.ico"/>
    <link rel="index" title="Index" href="../genindex.html" />
    <link rel="search" title="Search" href="../search.html" />
    <link rel="next" title="VERIFY_INTERFACE_HEADER_SETS" href="VERIFY_INTERFACE_HEADER_SETS.html" />
    <link rel="prev" title="UNITY_BUILD_MODE" href="UNITY_BUILD_MODE.html" />
 

  </head><body>

    <div class="related" role="navigation" aria-label="related navigation">
      <h3>Navigation</h3>
      <ul>
        <li class="right" style="margin-right: 10px">
          <a href="../genindex.html" title="General Index"
             accesskey="I">index</a></li>
        <li class="right" >
          <a href="VERIFY_INTERFACE_HEADER_SETS.html" title="VERIFY_INTERFACE_HEADER_SETS"
             accesskey="N">next</a> |</li>
        <li class="right" >
          <a href="UNITY_BUILD_MODE.html" title="UNITY_BUILD_MODE"
             accesskey="P">previous</a> |</li>
  <li>
    <img src="../_static/cmake-logo-16.png" alt=""
         style="vertical-align: middle; margin-top: -2px" />
  </li>
  <li>
    <a href="https://cmake.org/">CMake</a> &#187;
  </li>
  <li>
    <a href="../index.html">3.26.5 Documentation</a> &#187;
  </li>

          <li class="nav-item nav-item-1"><a href="../manual/cmake-properties.7.html" accesskey="U">cmake-properties(7)</a> &#187;</li>
        <li class="nav-item nav-item-this"><a href="">UNITY_BUILD_UNIQUE_ID</a></li> 
      </ul>
    </div>  

    <div class="document">
      <div class="documentwrapper">
        <div class="bodywrapper">
          <div class="body" role="main">
            
  <section id="unity-build-unique-id">
<span id="prop_tgt:UNITY_BUILD_UNIQUE_ID"></span><h1>UNITY_BUILD_UNIQUE_ID<a class="headerlink" href="#unity-build-unique-id" title="Permalink to this heading">ΒΆ</a></h1>
<div class="versionadded">
<p><span class="versionmodified added">New in version 3.20.</span></p>
</div>
<p>The name of a valid C-identifier which is set to a unique per-file
value during unity builds.</p>
<p>When this property is populated and when <span class="target" id="index-0-prop_tgt:UNITY_BUILD"></span><a class="reference internal" href="UNITY_BUILD.html#prop_tgt:UNITY_BUILD" title="UNITY_BUILD"><code class="xref cmake cmake-prop_tgt docutils literal notranslate"><span class="pre">UNITY_BUILD</span></code></a>
is true, the property value is used to define a compiler definition
of the specified name. The value of the defined symbol is unspecified,
but it is unique per file path.</p>
<p>Given:</p>
<div class="highlight-cmake notranslate"><div class="highlight"><pre><span></span><span class="nf">set_target_properties(</span><span class="nb">myTarget</span><span class="w"> </span><span class="no">PROPERTIES</span><span class="w"></span>
<span class="w">  </span><span class="no">UNITY_BUILD</span><span class="w"> </span><span class="s">&quot;ON&quot;</span><span class="w"></span>
<span class="w">  </span><span class="no">UNITY_BUILD_UNIQUE_ID</span><span class="w"> </span><span class="s">&quot;MY_UNITY_ID&quot;</span><span class="w"></span>
<span class="nf">)</span><span class="w"></span>
</pre></div>
</div>
<p>the <code class="docutils literal notranslate"><span class="pre">MY_UNITY_ID</span></code> symbol is defined to a unique per-file value.</p>
<p>One known use case for this identifier is to disambiguate the
variables in an anonymous namespace in a limited scope.
Anonymous namespaces present a problem for unity builds because
they are used to ensure that certain variables and declarations
are scoped to a translation unit which is approximated by a
single source file.  When source files are combined in a unity
build file, those variables in different files are combined in
a single translation unit and the names clash.  This property can
be used to avoid that with code like the following:</p>
<div class="highlight-cpp notranslate"><div class="highlight"><pre><span></span><span class="c1">// Needed for when unity builds are disabled</span>
<span class="cp">#ifndef MY_UNITY_ID</span>
<span class="cp">#define MY_UNITY_ID</span>
<span class="cp">#endif</span>

<span class="k">namespace</span><span class="w"> </span><span class="p">{</span><span class="w"> </span><span class="k">namespace</span><span class="w"> </span><span class="nn">MY_UNITY_ID</span><span class="w"> </span><span class="p">{</span><span class="w"></span>
<span class="w">  </span><span class="c1">// The name &#39;i&#39; clashes (or could clash) with other</span>
<span class="w">  </span><span class="c1">// variables in other anonymous namespaces</span>
<span class="w">  </span><span class="kt">int</span><span class="w"> </span><span class="n">i</span><span class="w"> </span><span class="o">=</span><span class="w"> </span><span class="mi">42</span><span class="p">;</span><span class="w"></span>
<span class="p">}}</span><span class="w"></span>

<span class="kt">int</span><span class="w"> </span><span class="n">use_var</span><span class="p">()</span><span class="w"></span>
<span class="p">{</span><span class="w"></span>
<span class="w">  </span><span class="k">return</span><span class="w"> </span><span class="n">MY_UNITY_ID</span><span class="o">::</span><span class="n">i</span><span class="p">;</span><span class="w"></span>
<span class="p">}</span><span class="w"></span>
</pre></div>
</div>
<p>The pseudonymous namespace is used within a truly anonymous namespace.
On many platforms, this maintains the invariant that the symbols within
do not get external linkage when performing a unity build.</p>
</section>


            <div class="clearer"></div>
          </div>
        </div>
      </div>
      <div class="sphinxsidebar" role="navigation" aria-label="main navigation">
        <div class="sphinxsidebarwrapper">
  <div>
    <h4>Previous topic</h4>
    <p class="topless"><a href="UNITY_BUILD_MODE.html"
                          title="previous chapter">UNITY_BUILD_MODE</a></p>
  </div>
  <div>
    <h4>Next topic</h4>
    <p class="topless"><a href="VERIFY_INTERFACE_HEADER_SETS.html"
                          title="next chapter">VERIFY_INTERFACE_HEADER_SETS</a></p>
  </div>
  <div role="note" aria-label="source link">
    <h3>This Page</h3>
    <ul class="this-page-menu">
      <li><a href="../_sources/prop_tgt/UNITY_BUILD_UNIQUE_ID.rst.txt"
            rel="nofollow">Show Source</a></li>
    </ul>
   </div>
<div id="searchbox" style="display: none" role="search">
  <h3 id="searchlabel">Quick search</h3>
    <div class="searchformwrapper">
    <form class="search" action="../search.html" method="get">
      <input type="text" name="q" aria-labelledby="searchlabel" autocomplete="off" autocorrect="off" autocapitalize="off" spellcheck="false"/>
      <input type="submit" value="Go" />
    </form>
    </div>
</div>
<script>document.getElementById('searchbox').style.display = "block"</script>
        </div>
      </div>
      <div class="clearer"></div>
    </div>
    <div class="related" role="navigation" aria-label="related navigation">
      <h3>Navigation</h3>
      <ul>
        <li class="right" style="margin-right: 10px">
          <a href="../genindex.html" title="General Index"
             >index</a></li>
        <li class="right" >
          <a href="VERIFY_INTERFACE_HEADER_SETS.html" title="VERIFY_INTERFACE_HEADER_SETS"
             >next</a> |</li>
        <li class="right" >
          <a href="UNITY_BUILD_MODE.html" title="UNITY_BUILD_MODE"
             >previous</a> |</li>
  <li>
    <img src="../_static/cmake-logo-16.png" alt=""
         style="vertical-align: middle; margin-top: -2px" />
  </li>
  <li>
    <a href="https://cmake.org/">CMake</a> &#187;
  </li>
  <li>
    <a href="../index.html">3.26.5 Documentation</a> &#187;
  </li>

          <li class="nav-item nav-item-1"><a href="../manual/cmake-properties.7.html" >cmake-properties(7)</a> &#187;</li>
        <li class="nav-item nav-item-this"><a href="">UNITY_BUILD_UNIQUE_ID</a></li> 
      </ul>
    </div>

    <div class="footer" role="contentinfo">
        &#169; Copyright 2000-2023 Kitware, Inc. and Contributors.
      Created using <a href="https://www.sphinx-doc.org/">Sphinx</a> 5.0.2.
    </div>
  </body>
</html>

Sindbad File Manager Version 1.0, Coded By Sindbad EG ~ The Terrorists