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  <section id="cmake-configuration-types">
<span id="variable:CMAKE_CONFIGURATION_TYPES"></span><h1>CMAKE_CONFIGURATION_TYPES<a class="headerlink" href="#cmake-configuration-types" title="Permalink to this heading">ΒΆ</a></h1>
<p>Specifies the available build types (configurations) on multi-config
generators (e.g. <a class="reference internal" href="../manual/cmake-generators.7.html#visual-studio-generators"><span class="std std-ref">Visual Studio</span></a>,
<span class="target" id="index-0-generator:Xcode"></span><a class="reference internal" href="../generator/Xcode.html#generator:Xcode" title="Xcode"><code class="xref cmake cmake-generator docutils literal notranslate"><span class="pre">Xcode</span></code></a>, or <span class="target" id="index-0-generator:Ninja Multi-Config"></span><a class="reference internal" href="../generator/Ninja%20Multi-Config.html#generator:Ninja Multi-Config" title="Ninja Multi-Config"><code class="xref cmake cmake-generator docutils literal notranslate"><span class="pre">Ninja</span> <span class="pre">Multi-Config</span></code></a>) as a
<a class="reference internal" href="../manual/cmake-language.7.html#cmake-language-lists"><span class="std std-ref">semicolon-separated list</span></a>.  Typical entries
include <code class="docutils literal notranslate"><span class="pre">Debug</span></code>, <code class="docutils literal notranslate"><span class="pre">Release</span></code>, <code class="docutils literal notranslate"><span class="pre">RelWithDebInfo</span></code> and <code class="docutils literal notranslate"><span class="pre">MinSizeRel</span></code>,
but custom build types can also be defined.</p>
<p>This variable is initialized by the first <span class="target" id="index-0-command:project"></span><a class="reference internal" href="../command/project.html#command:project" title="project"><code class="xref cmake cmake-command docutils literal notranslate"><span class="pre">project()</span></code></a> or
<span class="target" id="index-0-command:enable_language"></span><a class="reference internal" href="../command/enable_language.html#command:enable_language" title="enable_language"><code class="xref cmake cmake-command docutils literal notranslate"><span class="pre">enable_language()</span></code></a> command called in a project when a new build
tree is first created.  If the <span class="target" id="index-0-envvar:CMAKE_CONFIGURATION_TYPES"></span><a class="reference internal" href="../envvar/CMAKE_CONFIGURATION_TYPES.html#envvar:CMAKE_CONFIGURATION_TYPES" title="CMAKE_CONFIGURATION_TYPES"><code class="xref cmake cmake-envvar docutils literal notranslate"><span class="pre">CMAKE_CONFIGURATION_TYPES</span></code></a>
environment variable is set, its value is used.  Otherwise, the default
value is generator-specific.</p>
<p>Depending on the situation, the values in this variable may be treated
case-sensitively or case-insensitively.  See <a class="reference internal" href="../manual/cmake-buildsystem.7.html#build-configurations"><span class="std std-ref">Build Configurations</span></a>
for discussion of this and other related topics.</p>
<p>For single-config generators, see <span class="target" id="index-0-variable:CMAKE_BUILD_TYPE"></span><a class="reference internal" href="CMAKE_BUILD_TYPE.html#variable:CMAKE_BUILD_TYPE" title="CMAKE_BUILD_TYPE"><code class="xref cmake cmake-variable docutils literal notranslate"><span class="pre">CMAKE_BUILD_TYPE</span></code></a>.</p>
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