Sindbad~EG File Manager
// This file is part of Moodle - http://moodle.org/
//
// Moodle is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Moodle is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Moodle. If not, see <http://www.gnu.org/licenses/>.
/**
* Reactive module debug tools.
*
* @module core/local/reactive/debug
* @copyright 2021 Ferran Recio <ferran@moodle.com>
* @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later
*/
import Reactive from 'core/local/reactive/reactive';
import log from 'core/log';
// The list of reactives instances.
const reactiveInstances = {};
// The reactive debugging objects.
const reactiveDebuggers = {};
/**
* Reactive module debug tools.
*
* If debug is enabled, this reactive module will spy all the reactive instances and keep a record
* of the changes and components they have.
*
* It is important to note that the Debug class is also a Reactive module. The debug instance keeps
* the reactive instances data as its own state. This way it is possible to implement development tools
* that whatches this data.
*
* @class core/reactive/local/reactive/debug/Debug
* @copyright 2021 Ferran Recio <ferran@moodle.com>
* @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later
*/
class Debug extends Reactive {
/**
* Set the initial state.
*
* @param {object} stateData the initial state data.
*/
setInitialState(stateData) {
super.setInitialState(stateData);
log.debug(`Debug module "M.reactive" loaded.`);
}
/**
* List the currents page reactives instances.
*/
get list() {
return JSON.parse(JSON.stringify(this.state.reactives));
}
/**
* Register a new Reactive instance.
*
* This method is called every time a "new Reactive" is executed.
*
* @param {Reactive} instance the reactive instance
*/
registerNewInstance(instance) {
// Generate a valid variable name for that instance.
let name = instance.name ?? `instance${this.state.reactives.length}`;
name = name.replace(/\W/g, '');
log.debug(`Registering new reactive instance "M.reactive.${name}"`);
reactiveInstances[name] = instance;
reactiveDebuggers[name] = new DebugInstance(reactiveInstances[name]);
// Register also in the state.
this.dispatch('putInstance', name, instance);
// Add debug watchers to instance.
const refreshMethod = () => {
this.dispatch('putInstance', name, instance);
};
instance.target.addEventListener('readmode:on', refreshMethod);
instance.target.addEventListener('readmode:off', refreshMethod);
instance.target.addEventListener('registerComponent:success', refreshMethod);
instance.target.addEventListener('transaction:end', refreshMethod);
// We store the last transaction into the state.
const storeTransaction = ({detail}) => {
const changes = detail?.changes;
this.dispatch('lastTransaction', name, changes);
};
instance.target.addEventListener('transaction:start', storeTransaction);
}
/**
* Returns a debugging object for a specific Reactive instance.
*
* A debugging object is a class that wraps a Reactive instance to quick access some of the
* reactive methods using the browser JS console.
*
* @param {string} name the Reactive instance name
* @returns {DebugInstance} a debug object wrapping the Reactive instance
*/
debug(name) {
return reactiveDebuggers[name];
}
}
/**
* The debug state mutations class.
*
* @class core/reactive/local/reactive/debug/Mutations
*/
class Mutations {
/**
* Insert or update a new instance into the debug state.
*
* @param {StateManager} stateManager the debug state manager
* @param {string} name the instance name
* @param {Reactive} instance the reactive instance
*/
putInstance(stateManager, name, instance) {
const state = stateManager.state;
stateManager.setReadOnly(false);
if (state.reactives.has(name)) {
state.reactives.get(name).countcomponents = instance.components.length;
state.reactives.get(name).readOnly = instance.stateManager.readonly;
state.reactives.get(name).modified = new Date().getTime();
} else {
state.reactives.add({
id: name,
countcomponents: instance.components.length,
readOnly: instance.stateManager.readonly,
lastChanges: [],
modified: new Date().getTime(),
});
}
stateManager.setReadOnly(true);
}
/**
* Update the lastChanges attribute with a list of changes
*
* @param {StateManager} stateManager the debug reactive state
* @param {string} name tje instance name
* @param {array} changes the list of changes
*/
lastTransaction(stateManager, name, changes) {
if (!changes || changes.length === 0) {
return;
}
const state = stateManager.state;
const lastChanges = ['transaction:start'];
changes.forEach(change => {
lastChanges.push(change.eventName);
});
lastChanges.push('transaction:end');
stateManager.setReadOnly(false);
state.reactives.get(name).lastChanges = lastChanges;
stateManager.setReadOnly(true);
}
}
/**
* Class used to debug a specific instance and manipulate the state from the JS console.
*
* @class core/reactive/local/reactive/debug/DebugInstance
* @copyright 2021 Ferran Recio <ferran@moodle.com>
* @license http://www.gnu.org/copyleft/gpl.html GNU GPL v3 or later
*/
class DebugInstance {
/**
* Constructor.
*
* @param {Reactive} instance the reactive instance
*/
constructor(instance) {
this.instance = instance;
// Add some debug data directly into the instance. This way we avoid having attributes
// that will confuse the console aoutocomplete.
if (instance._reactiveDebugData === undefined) {
instance._reactiveDebugData = {
highlighted: false,
};
}
}
/**
* Set the read only mode.
*
* Quick access to the instance setReadOnly method.
*
* @param {bool} value the new read only value
*/
set readOnly(value) {
this.instance.stateManager.setReadOnly(value);
}
/**
* Get the read only value
*
* @returns {bool}
*/
get readOnly() {
return this.instance.stateManager.readonly;
}
/**
* Return the current state object.
*
* @returns {object}
*/
get state() {
return this.instance.state;
}
/**
* Tooggle the reactive HTML element highlight registered in this reactive instance.
*
* @param {bool} value the highlight value
*/
set highlight(value) {
this.instance._reactiveDebugData.highlighted = value;
this.instance.components.forEach(({element}) => {
const border = (value) ? `thick solid #0000FF` : '';
element.style.border = border;
});
}
/**
* Get the current highligh value.
*
* @returns {bool}
*/
get highlight() {
return this.instance._reactiveDebugData.highlighted;
}
/**
* List all the components registered in this instance.
*
* @returns {array}
*/
get components() {
return [...this.instance.components];
}
/**
* List all the state changes evenet pending to dispatch.
*
* @returns {array}
*/
get changes() {
const result = [];
this.instance.stateManager.eventsToPublish.forEach(
(element) => {
result.push(element.eventName);
}
);
return result;
}
/**
* Dispatch a change in the state.
*
* Usually reactive modules throw an error directly to the components when something
* goes wrong. However, course editor can directly display a notification.
*
* @method dispatch
* @param {*} args
*/
async dispatch(...args) {
this.instance.dispatch(...args);
}
/**
* Return all the HTML elements registered in the instance components.
*
* @returns {array}
*/
get elements() {
const result = [];
this.instance.components.forEach(({element}) => {
result.push(element);
});
return result;
}
/**
* Return a plain copy of the state data.
*
* @returns {object}
*/
get stateData() {
return JSON.parse(JSON.stringify(this.state));
}
/**
* Process an update state array.
*
* @param {array} updates an array of update state messages
*/
processUpdates(updates) {
this.instance.stateManager.processUpdates(updates);
}
}
const stateChangedEventName = 'core_reactive_debug:stateChanged';
/**
* Internal state changed event.
*
* @method dispatchStateChangedEvent
* @param {object} detail the full state
* @param {object} target the custom event target (document if none provided)
*/
function dispatchStateChangedEvent(detail, target) {
if (target === undefined) {
target = document;
}
target.dispatchEvent(
new CustomEvent(
stateChangedEventName,
{
bubbles: true,
detail: detail,
}
)
);
}
/**
* The main init method to initialize the reactive debug.
* @returns {object}
*/
export const initDebug = () => {
const debug = new Debug({
name: 'CoreReactiveDebug',
eventName: stateChangedEventName,
eventDispatch: dispatchStateChangedEvent,
mutations: new Mutations(),
state: {
reactives: [],
},
});
// The reactiveDebuggers will be used as a way of access the debug instances but also to register every new
// instance. To ensure this will update the reactive debug state we add the registerNewInstance method to it.
reactiveDebuggers.registerNewInstance = debug.registerNewInstance.bind(debug);
return {
debug,
debuggers: reactiveDebuggers,
};
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Sindbad File Manager Version 1.0, Coded By Sindbad EG ~ The Terrorists